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From: Todd Hoff <tmh@possibility.com>
To: shiva@well.com
Cc: C++ Embedded <c++-embedded@cygnus.com>
Subject: Re: static function tables
Date: Mon, 29 Jun 1998 19:55:00 -0000	[thread overview]
Message-ID: <3598531C.99E95CB5@possibility.com> (raw)
In-Reply-To: <35982CA0.21E2@compuserve.com>

Ken wrote:

> The catch in this case is that the objects are static, and this is a
> memory-limited embedded system where I don't want to copy a const array
> of structures in ROM into equivalent C++ structures in RAM. This is kind
> of a general problem in using C++ in a memory-limited environment. 

I would be inclined to overload the new operator and take the memory
out of a static array or some other fixed source. Best of both worlds.
In fact, in a memory constrained system i would overload the global
new and allocate memory from pools of fixed sized buffers. Works
best i think.

>There
> are cases where it would be nice to initialize static const C++ objects
> at compile or link time (on the host) rather than just before main() (on
> the target).

Some say potatoes...

> I've seen a trick lately (I think in Embedded Systems Programming) where
> one exposes a C++ class that defines an internal private struct for the
> static const data. Something like
> 
>  class public_class
>  {
>  private:
>      struct static_data { ... };
>      static const static_data data[]; // stored in ROM
>  };
> 
> This looks applicable to the situation.

This is the pimple pattern or the handle pattern. Works fine.
Just better make sure your rom address is correct!

------------------------------------------------------------------
      tmh@possibility.com   http://www.possibility.com/Tmh
   Desperate measures require the invention of desperate times. 
      -- Todd Hoff

      reply	other threads:[~1998-06-29 19:55 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
1998-06-27  1:34 Ken
1998-06-27  8:40 ` Todd Hoff
1998-06-29 17:27   ` Ken
1998-06-29 19:55     ` Todd Hoff [this message]

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