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* compiling with floating point emulation
@ 2001-01-09  7:25 Gad Hayisraeli
  2001-01-09  7:49 ` Alexandre Oliva
  2001-04-01  0:00 ` Gad Hayisraeli
  0 siblings, 2 replies; 4+ messages in thread
From: Gad Hayisraeli @ 2001-01-09  7:25 UTC (permalink / raw)
  To: Crossgcc List

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what changes i should be doing in my compilation process or in the
cross-compiler  build process,. in order to support FPE in my app ?
which way gives the best perforamnce ?


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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: compiling with floating point emulation
  2001-01-09  7:25 compiling with floating point emulation Gad Hayisraeli
@ 2001-01-09  7:49 ` Alexandre Oliva
  2001-04-01  0:00   ` Alexandre Oliva
  2001-04-01  0:00 ` Gad Hayisraeli
  1 sibling, 1 reply; 4+ messages in thread
From: Alexandre Oliva @ 2001-01-09  7:49 UTC (permalink / raw)
  To: gad; +Cc: Crossgcc List

On Jan  9, 2001, "Gad Hayisraeli" <gad@syete.co.il> wrote:

> what changes i should be doing in my compilation process or in the
> cross-compiler  build process,. in order to support FPE in my app ?

It depends on the target platform.

-- 
Alexandre Oliva   Enjoy Guarana', see http://www.ic.unicamp.br/~oliva/
Red Hat GCC Developer                  aoliva@{cygnus.com, redhat.com}
CS PhD student at IC-Unicamp        oliva@{lsd.ic.unicamp.br, gnu.org}
Free Software Evangelist    *Please* write to mailing lists, not to me

------
Want more information?  See the CrossGCC FAQ, http://www.objsw.com/CrossGCC/
Want to unsubscribe? Send a note to crossgcc-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 4+ messages in thread

* compiling with floating point emulation
  2001-01-09  7:25 compiling with floating point emulation Gad Hayisraeli
  2001-01-09  7:49 ` Alexandre Oliva
@ 2001-04-01  0:00 ` Gad Hayisraeli
  1 sibling, 0 replies; 4+ messages in thread
From: Gad Hayisraeli @ 2001-04-01  0:00 UTC (permalink / raw)
  To: Crossgcc List

[-- Attachment #1: Type: text/plain, Size: 175 bytes --]

what changes i should be doing in my compilation process or in the
cross-compiler  build process,. in order to support FPE in my app ?
which way gives the best perforamnce ?


[-- Attachment #2: winmail.dat --]
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^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: compiling with floating point emulation
  2001-01-09  7:49 ` Alexandre Oliva
@ 2001-04-01  0:00   ` Alexandre Oliva
  0 siblings, 0 replies; 4+ messages in thread
From: Alexandre Oliva @ 2001-04-01  0:00 UTC (permalink / raw)
  To: gad; +Cc: Crossgcc List

On Jan  9, 2001, "Gad Hayisraeli" <gad@syete.co.il> wrote:

> what changes i should be doing in my compilation process or in the
> cross-compiler  build process,. in order to support FPE in my app ?

It depends on the target platform.

-- 
Alexandre Oliva   Enjoy Guarana', see http://www.ic.unicamp.br/~oliva/
Red Hat GCC Developer                  aoliva@{cygnus.com, redhat.com}
CS PhD student at IC-Unicamp        oliva@{lsd.ic.unicamp.br, gnu.org}
Free Software Evangelist    *Please* write to mailing lists, not to me

------
Want more information?  See the CrossGCC FAQ, http://www.objsw.com/CrossGCC/
Want to unsubscribe? Send a note to crossgcc-unsubscribe@sourceware.cygnus.com

^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2001-04-01  0:00 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2001-01-09  7:25 compiling with floating point emulation Gad Hayisraeli
2001-01-09  7:49 ` Alexandre Oliva
2001-04-01  0:00   ` Alexandre Oliva
2001-04-01  0:00 ` Gad Hayisraeli

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