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From: David Stacey <drstacey@tiscali.co.uk>
To: cygwin-apps@cygwin.com
Subject: Re: [ITP] foobillard - OpenGL snooker / pool game
Date: Fri, 26 Jun 2015 23:08:00 -0000	[thread overview]
Message-ID: <558DDB7A.40507@tiscali.co.uk> (raw)
In-Reply-To: <1435199906.11720.8.camel@cygwin.com>

On 25/06/15 03:38, Yaakov Selkowitz wrote:
> On Wed, 2015-06-24 at 21:21 +0100, David Stacey wrote:
>> Built this to try out SDL that was added to Cygwin recently. Sadly,
>> performance of the game is rather disappointing compared to the native
>> Linux version running on the same hardware. Consequently, you might
>> decide that this is not appropriate for Cygwin just yet, or it might
>> only have value as a benchmarking aid for Cygwin/X. Or you might
>> consider that the performance is actually pretty impressive, given the
>> number of emulation layers involved:-)
> I didn't try comparing it to Linux, but it seemed playable to me.  You
> may want to try enabling direct hardware-accelerated rendering[1] in
> multiwindow mode, e.g.:
>
> DISPLAY=:0 LIBGL_USE_WGL=1 foobillard
>
> [1]http://x.cygwin.com/docs/ug/using-aiglx.html

Thanks for the hint. My word - what an incredible difference that makes! 
On the rather modest machine I was testing with, that must have 
increased the framerate tenfold. I have included that tip in the 
announcement.

Dave.

      parent reply	other threads:[~2015-06-26 23:08 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-06-24 20:21 [ITA] " David Stacey
2015-06-24 20:24 ` David Stacey
2015-06-25  2:38 ` [ITP] " Yaakov Selkowitz
2015-06-25 20:16   ` David Stacey
2015-06-25 20:37     ` Yaakov Selkowitz
2015-06-26 23:08   ` David Stacey [this message]

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