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From: Jon TURNEY <jon.turney@dronecode.org.uk>
To: Tim Edwards <tim@opencircuitdesign.com>
Cc: cygwin-xfree <cygwin-xfree@cygwin.com>
Subject: Re: Probable bug in WGL implementation (AIGLX) of GLX calls in XWin -wgl
Date: Wed, 17 Oct 2012 12:45:00 -0000	[thread overview]
Message-ID: <507EA862.6070803@dronecode.org.uk> (raw)
In-Reply-To: <507DC4BD.1070100@opencircuitdesign.com>

On 16/10/2012 21:34, Tim Edwards wrote:
>> The current implementation of GLX using WGL takes a few shortcuts, basically
>> anything that is drawn with OpenGL isn't composed into the screen, it's just
>> drawn on top of it.
> 
> I wouldn't want to sound too peevish, as I was quite happy to find that
> OpenGL hardware acceleration was even possible, as it was not on the
> previous version of Cygwin that I had downloaded.  That it fails in
> obscure applications is sort of to be expected.
> 
>> This works well enough when the GLX window is a top-level window, or is
>> non-top-level and has no occluding relatives and is drawn after anything it
>> occludes, but mis-renders in more complex scenarios.
>>
>> This is discussed a bit more in [1]
>>
>> As mentioned there I have done a bit of work fix the mis-rendering in some
>> cases.  I can't quite tell from you description exactly what's going wrong, so
>> I am not sure if those changes are going to help in this particular case.
>>
>> I have built a test release including the changes discussed there, available
>> at [2], if you would like to test if it makes things better/worse/no
>> difference.
> 
> I downloaded the link, ran the X server, ran my application, and get no
> difference in the behavior.

Ok. Thanks for testing, anyhow.

> 
>> The proper solution is probably something like rendering the OpenGL to an
>> offscreen buffer, and then composing it into the un-occluded area of the
>> window, but that is considerably more complex to implement.
> 
> The two problems with this approach are that (1) I have found more
> buggy implementations in OpenGL servers by doing offscreen rendering;
> and (2) this particular tool is a VLSI layout editor and must be
> rendered directly on the front buffer.  The general approach is to
> render everything as fast as possible and always be willing to break
> on key interrupt to start over.  And I have misappropriated the back
> buffer for backing store purposes. . .

Sorry, I wasn't clear here.  I'm not suggesting that the application should be
changed.  I'm just describing a possible approach to fixing this problem in
the X server.


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      reply	other threads:[~2012-10-17 12:45 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-10-01 21:34 Tim Edwards
2012-10-16 13:45 ` Jon TURNEY
2012-10-16 20:34   ` Tim Edwards
2012-10-17 12:45     ` Jon TURNEY [this message]

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