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* OpenGL hardware Acceleration
@ 2003-12-16  1:16 J. Burke Murray
  2003-12-16  1:20 ` Alexander Gottwald
  0 siblings, 1 reply; 2+ messages in thread
From: J. Burke Murray @ 2003-12-16  1:16 UTC (permalink / raw)
  To: cygwin-xfree

I have looked through the documentation and mailing list archives but I am
still a little confused about opengl hardware acceleration using cygwin/X.
I recently compiled the application that I am working on (Omni3d), and it
works but is slow (compared to the Linux version on the same hardware).  The
code uses X windows.  I am assuming that it is slow because the opengl
rendering is not using hardware acceleration, but I am not sure that that is
the case.

Am I correct in assuming that I cannot get hardware acceleration without a
substantial rewrite of the code?

Thanks in advance.

Burke Murray



^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: OpenGL hardware Acceleration
  2003-12-16  1:16 OpenGL hardware Acceleration J. Burke Murray
@ 2003-12-16  1:20 ` Alexander Gottwald
  0 siblings, 0 replies; 2+ messages in thread
From: Alexander Gottwald @ 2003-12-16  1:20 UTC (permalink / raw)
  To: cygwin-xfree

On Mon, 15 Dec 2003, J. Burke Murray wrote:

> I have looked through the documentation and mailing list archives but I am
> still a little confused about opengl hardware acceleration using cygwin/X.
> I recently compiled the application that I am working on (Omni3d), and it
> works but is slow (compared to the Linux version on the same hardware).  The
> code uses X windows.  I am assuming that it is slow because the opengl
> rendering is not using hardware acceleration, but I am not sure that that is
> the case.
> 
> Am I correct in assuming that I cannot get hardware acceleration without a
> substantial rewrite of the code?

Currently all OpenGL operations are rendered in software. I doubt it is very 
hard to replace the GLX->Mesa interface with a GLX->OpenGL wrapper but I'm
not familar with this interface. 

I've already took a look at the Aqua OpenGL wrapper but there is to much OS X 
specific code to have it quickly ported.

If someone can supply me some pointers on documentation I'd be very happy.

bye
	ago
-- 
 Alexander.Gottwald@s1999.tu-chemnitz.de 
 http://www.gotti.org           ICQ: 126018723


^ permalink raw reply	[flat|nested] 2+ messages in thread

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