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From: Chris Marshall <devel.chm.01@gmail.com>
To: cygwin@cygwin.com
Subject: Re: opengl render size too small in X11 window
Date: Thu, 11 Oct 2018 17:41:00 -0000	[thread overview]
Message-ID: <CAPTtexK1fA3caz5RpD8eUoyKQRUjh7n_HNJLfQvYrHZHvu0pBw@mail.gmail.com> (raw)
In-Reply-To: <CAPTtex+HUf7-4+vF+dVRRhRBgPOT3H+a2B8nUGPp+Oj5FFZgxw@mail.gmail.com>

I've verified that if I use the -nowgl option for the X11 server then the
opengl visualization is correctly rendered and sized for the containing
window.

On Wed, Oct 10, 2018 at 12:15 PM Chris Marshall <devel.chm.01@gmail.com>
wrote:

> Dear Cygwin-
>
> Using cygwin X11 under windows 10 with a high dpi display (3840x2160)
> laptop resulted in far too small font and widgets using -multiwindow for
> the XWin option.  If I set the windows setting display resolution to
> 1920x1080 and following the suggestion for the ~/.Xresources file from
> https://stackoverflow.com/questions/42211564/cygwin-xwin-scaling-broken-when-using-windows-scaling-on-high-resolution-displa
> I was able keep windows, widgets, and title/menu bars at a reasonable size
> for reading.
>
> However, when I display some OpenGL graphics content (using a FreeGLUT
> window), then the visible OpenGL rendered area is about 2/3 the apparent
> widget area of the X11 window.  If I try the same in a non-multiwindow Xwin
> session then the rendered area is correct.  This problem is even worse if I
> try with the full screen resolution.  At the moment I think I have narrowed
> it down to the -multiwindow support for OpenGL contexts.
>
> This is with a couple of versions of the freeglut libraries with no effect
> and the current cygwin and cygwin X Server.
>
> Thanks,
> Chris
>
>
>

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  reply	other threads:[~2018-10-11 17:41 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-10-10 19:16 Chris Marshall
2018-10-11 17:41 ` Chris Marshall [this message]
2018-10-14 17:13   ` Jon Turney
2018-10-14 18:02     ` Chris Marshall
2018-10-14 18:21       ` Chris Marshall
2018-10-14 18:26         ` Chris Marshall

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