From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: by sourceware.org (Postfix, from userid 48) id 5B5F0388CA56; Thu, 15 Dec 2022 12:33:59 +0000 (GMT) DKIM-Filter: OpenDKIM Filter v2.11.0 sourceware.org 5B5F0388CA56 DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gcc.gnu.org; s=default; t=1671107639; bh=xFbZMQsGFqHjAhc8SVYjlWo0okPr2r9szyV+Rocb8u8=; h=From:To:Subject:Date:In-Reply-To:References:From; b=YpmZ06t6P0LyiYzfSiMel9zUcPYBzUv4BMAuQjzX28eaSuzEKcAcCEedGHL2p2pKd /kf65tCpmW41g/nr04wCfpj5TWjxf+kzijX8sv02rVZeXei1A6a3dIPPlYT4QP3iBf 7i9ghXuYIzzIRPD6WxCcHwFzUd+8E391su0GkfbQ= From: "iains at gcc dot gnu.org" To: gcc-bugs@gcc.gnu.org Subject: [Bug modula2/107612] plugin/m2rte doesn't build on Mac OS X 10.7 Date: Thu, 15 Dec 2022 12:33:58 +0000 X-Bugzilla-Reason: CC X-Bugzilla-Type: changed X-Bugzilla-Watch-Reason: None X-Bugzilla-Product: gcc X-Bugzilla-Component: modula2 X-Bugzilla-Version: 13.0 X-Bugzilla-Keywords: X-Bugzilla-Severity: normal X-Bugzilla-Who: iains at gcc dot gnu.org X-Bugzilla-Status: NEW X-Bugzilla-Resolution: X-Bugzilla-Priority: P3 X-Bugzilla-Assigned-To: gaius at gcc dot gnu.org X-Bugzilla-Target-Milestone: 13.0 X-Bugzilla-Flags: X-Bugzilla-Changed-Fields: Message-ID: In-Reply-To: References: Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://gcc.gnu.org/bugzilla/ Auto-Submitted: auto-generated MIME-Version: 1.0 List-Id: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=3D107612 --- Comment #6 from Iain Sandoe --- hmm .. some odd things. With Rainer's patch actually the plugin build succeeded on x86_64-darwin19 (Catalina)=20 so then the plugin fails to load because it is missing the libstdc++ version needed (since that is not yet installed). so if I then install libstdc++ and resume the build. .. then the target library build fails with a lot of missing symbols. (I am also trying on rosetta-2 x86_64 on macOS12). A weird thing that I can't explain (and could be unrelated, it just happens= to appear at the same time) is that when I try to restart a parallel build (af= ter fixing things up) I end up with a make instance spinning at 100% .. yet if I resume the build as a single process... it proceeds. unfortunately, I have no time for analysis - I have some CPU cycles, but no spare engineering ones...=