From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 28467 invoked by alias); 17 Jun 2008 20:12:12 -0000 Received: (qmail 28347 invoked by uid 48); 17 Jun 2008 20:11:29 -0000 Date: Tue, 17 Jun 2008 20:12:00 -0000 Subject: [Bug target/36557] New: -m32 -mpowerpc64 produces better code than -m64 for a!=0 X-Bugzilla-Reason: CC Message-ID: Reply-To: gcc-bugzilla@gcc.gnu.org To: gcc-bugs@gcc.gnu.org From: "pinskia at gcc dot gnu dot org" Mailing-List: contact gcc-bugs-help@gcc.gnu.org; run by ezmlm Precedence: bulk List-Id: List-Archive: List-Post: List-Help: Sender: gcc-bugs-owner@gcc.gnu.org X-SW-Source: 2008-06/txt/msg01048.txt.bz2 Testcase: unsigned char f(unsigned int m_pAttachedTo) { return m_pAttachedTo != 0; } When merging the PS3 specific changes up to 4.3.0, I Noticed that -m32 -mpowerpc64 produces better code in some cases than -m64, this is one such case. Right now with -m64 we produce: srawi 0,3,31 xor 3,0,3 subf 3,3,0 rldicl 3,3,33,63 blr But since m_pAttachedTo is passed as a zero extended 64bit we should be able to produce: addic 9,3,-1 subfe 0,9,3 blr As we do for -m32 and also for 64bit unsigned integers with -m64. -- Summary: -m32 -mpowerpc64 produces better code than -m64 for a!=0 Product: gcc Version: 4.4.0 Status: UNCONFIRMED Keywords: missed-optimization Severity: enhancement Priority: P3 Component: target AssignedTo: unassigned at gcc dot gnu dot org ReportedBy: pinskia at gcc dot gnu dot org http://gcc.gnu.org/bugzilla/show_bug.cgi?id=36557