* Graphics programming using gcc [not found] <20011109133001.A22680@gnu.org> @ 2001-11-01 3:38 ` Chetna Warade 2001-11-01 3:54 ` Rupert Wood [not found] ` <1458.128.192.2.238.1005586145.squirrel@sunchem.chem.uga.ed u> 1 sibling, 1 reply; 3+ messages in thread From: Chetna Warade @ 2001-11-01 3:38 UTC (permalink / raw) To: help-gcc Hi, I want to develop a project for displaying animation. I have developed games in C but using turbo C. I wanted to know if it is possible to write a C program for graphical puroses ( like manipulating pixels and/or windows eg. like it is possible to program the pixels using turbo C compiler using a library graphics.h). If yes what are the libraries? And what are the functions etc used ..or where could be the related material found? If it is not possible then what is the front end for developing projects in C. It would be a great favor to me. Kindly reply this email. Thanking you Chetna. ^ permalink raw reply [flat|nested] 3+ messages in thread
* RE: Graphics programming using gcc 2001-11-01 3:38 ` Graphics programming using gcc Chetna Warade @ 2001-11-01 3:54 ` Rupert Wood 0 siblings, 0 replies; 3+ messages in thread From: Rupert Wood @ 2001-11-01 3:54 UTC (permalink / raw) To: 'Chetna Warade'; +Cc: help-gcc Chetna Warade wrote: > I wanted to know if it is possible to write a C program for graphical > puroses ( like manipulating pixels and/or windows eg. like it is > possible to program the pixels using turbo C compiler using a library > graphics.h). If yes what are the libraries? This isn't really anything to do with the compiler: it's more a platform specific question. (Borland's graphics library is probably better considered a bundled library than a compiler feature.) Whatever you're developing for, it's probably worth looking at http://www.libsdl.org/. Alternatively, if you meant Windows with a capital 'W', you can download the DirectX developer's kit from http://msdn.microsoft.com/directx/. > If it is not possible then what is the front end for developing > projects in C. There isn't one attached to the GCC project. However, the same server hosts Source Navigator (http://sources.redhat.com/sourcenav/) and there's probably half a dozen IDEs on http://sourceforge.net/. Hope that helps, Rup. ^ permalink raw reply [flat|nested] 3+ messages in thread
[parent not found: <1458.128.192.2.238.1005586145.squirrel@sunchem.chem.uga.ed u>]
* Re: Graphics programming using gcc [not found] ` <1458.128.192.2.238.1005586145.squirrel@sunchem.chem.uga.ed u> @ 2001-11-01 10:22 ` Andrea 'Fyre Wyzard' Bocci 0 siblings, 0 replies; 3+ messages in thread From: Andrea 'Fyre Wyzard' Bocci @ 2001-11-01 10:22 UTC (permalink / raw) To: Chetna Warade; +Cc: gcc-help Hi Chetna, as Rupert pointed out, it greatly depends on which OS you're going to use. A good library, supporting both audio and video, available for multiple OSes, is Allegro (http://sunsite.dk/allegro/wip.html). The web page says it is available for DOS, Unix (Linux, FreeBSD, Irix, Solaris), Windows, BeOS, with alpha support for MacOS and QNX. For Linux, there always is the good old svgalib (http://www.svgalib.org/). And, if you need 3D, a free and portable choice might be Crystal Space (http://crystal.linuxgames.com/), supporting various rendering outputs (via software or hardware accelerated). Hope to be of any help, fwyzard ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2001-11-12 23:41 UTC | newest] Thread overview: 3+ messages (download: mbox.gz / follow: Atom feed) -- links below jump to the message on this page -- [not found] <20011109133001.A22680@gnu.org> 2001-11-01 3:38 ` Graphics programming using gcc Chetna Warade 2001-11-01 3:54 ` Rupert Wood [not found] ` <1458.128.192.2.238.1005586145.squirrel@sunchem.chem.uga.ed u> 2001-11-01 10:22 ` Andrea 'Fyre Wyzard' Bocci
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