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From: "Diego Novillo" <dnovillo@google.com>
To: "Wesley Smith" <wesley.hoke@gmail.com>
Cc: "MSX to GCC" <gcc-help@gcc.gnu.org>
Subject: Re: stack variables and loops
Date: Wed, 19 Mar 2008 13:18:00 -0000	[thread overview]
Message-ID: <b798aad50803190617n64e73645x7eeae4cb6ec92be9@mail.gmail.com> (raw)
In-Reply-To: <1079b050803182236ud33b5bfqe4148ff53dcc2681@mail.gmail.com>

2008/3/19 Wesley Smith <wesley.hoke@gmail.com>:

>  Vec3 *v = vectors;
>  for(int i=0; i < 100; i++) {
>        Vec3 v_rand;
>         v_rand.random();   //make a random vector;
>
>           *v++ += v_rand;
>  }
>
>
>  /////example 2
>
>  Vec3 *v = vectors;
>   Vec3 v_rand;
>  for(int i=0; i < 100; i++) {
>         v_rand.random();   //make a random vector;
>
>           *v++ += v_rand;
>  }
>
>
>  Clearly there are scope differences between the 2 examples, but in
>  terms of performance, how do compilers handle these situations.

The first version needs to have a ctor and dtor call invoked on every
iteration of the loop.  Depending on what they do that will slow the
code down.  If you insert a printf() call in Vec3's constructor and
destructor you'll see the difference.  With GCC 4+ you can also use
-fdump-tree-gimple to get a C-like representation of your program.


Diego.

  reply	other threads:[~2008-03-19 13:18 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-03-19  5:36 Wesley Smith
2008-03-19 13:18 ` Diego Novillo [this message]
2008-03-19 15:24   ` Wesley Smith

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