#include #include struct Point { std::array array; Point(int x, int y, int z) : array{x, y, z} {} Point(const Point & other) : array{other.array} {} // OK if commented //Point(const Point &) = default; // OK //Point(Point && other) = default; // OK int operator[] (std::size_t i) const { return array[i]; } int& operator[] (std::size_t i) { return array[i]; } }; //using Point = std::array; // OK struct Cell { Point point; Cell(Point const& pt) : point(pt) {} int operator[] (std::size_t i) const { return point[i]; } int& operator[] (std::size_t i) { return point[i]; } }; //using Cell = Point; // OK std::ostream & operator<< (std::ostream & out, Cell const& object) //std::ostream & operator<< (std::ostream & out, Cell object) // Fails with f2 too { for ( std::size_t i = 0; i < 3; ++i ) out << object[ i ] << " "; return out; } struct DirIterator { std::size_t dir; Cell cell; DirIterator(Cell c) : dir(0), cell(c) { find(); // OK if commented } void find() { //while (dir < 3) // Fails with f2 too while (dir < 3 && (cell[dir] % 2) == 0) ++dir; } }; Cell uIncident(Cell c, std::size_t k) //Cell uIncident(Cell& c, std::size_t k) // OK { --c[k]; return c; } Cell uSpel(Point p) { for (std::size_t i = 0; i < 3; ++i) p[i] += p[i] + 1; return Cell(p); } int main () { Cell c = uSpel(Point{0, 0, 0}); // Fails //Cell c( Point(1, 1, 1) ); // OK auto q = DirIterator( c ); Cell f1 = uIncident( c, q.dir ); // Fails //Cell f1 = uIncident( c, 0 ); // OK Cell f2 = f1; // f2 is the right cell that f1 should be std::cout << "q.dir = " << q.dir << " ; f1 = " << f1 << " ; f2 = " << f2 << std::endl; //std::cout << "q.dir = " << q.dir << " ; f1 = " << f1[0] << " " << f1[1] << " " << f1[2] << " ; f2 = " << f2[0] << " " << f2[1] << " " << f2[2] << std::endl; // OK return 0; }