* [MDavies@acclaimstudios.co.uk: RE: [Algorithms] A word to the wise]
@ 2000-09-19 10:16 Michael Vance
0 siblings, 0 replies; only message in thread
From: Michael Vance @ 2000-09-19 10:16 UTC (permalink / raw)
To: gcc
I thought gcc members might enjoy seeing the virtue of their design
decisions extolled.
m.
----- Forwarded message from Matthew Davies <MDavies@acclaimstudios.co.uk> -----
From: Matthew Davies <MDavies@acclaimstudios.co.uk>
To: "'gdalgorithms-list@lists.sourceforge.net'"
<gdalgorithms-list@lists.sourceforge.net>
Subject: RE: [Algorithms] A word to the wise
Date: Tue, 19 Sep 2000 17:32:10 +0100
X-Mailer: Internet Mail Service (5.5.2650.21)
GNU compilers are split up into front-ends and back-ends. The compiler will
generate an intermediate code from both C and C++. To compile to assembler,
the back-end then converts the intermediate code into the PS2 MIPS code.
This basically means that by writing the back-end as efficient as possible,
both C and C++ compilers will act the same as they would on any other
platform. Therefore, you can trust the C++ compiler on the PS2.
Matt.
> -----Original Message-----
> From: Nicolas Serres [ mailto:nicolas.serres@chello.fr ]
> Sent: Tuesday, September 19, 2000 17:16
> To: gdalgorithms-list@lists.sourceforge.net
> Subject: Re: [Algorithms] A word to the wise
>
>
>
>
>
> > Can't justify using it on PS2? I thought that the PS2 dev.
> kits come with
> a
> > (GNU) C++ compiler?
>
> It starts going more and more off topic.. Anyway, it's a
> critical point for
> most engines planned as cross-platform ones but developped on
> the PC first.
>
> IIRC, sony did not guarantee _any_ C++ compilation with their standard
> toolset, althought their gcc-based compiler understands c++
> far better that
> any non-gcc-based C++ commercial compiler (ie: bugwarrior).
>
> Using strange C++ on a new japanese console has always been
> an issue because
> japanese software big names use C, so _you_ are basically the
> beta tester of
> the compiler. You have to include the compiler bugfixing
> delays in your
> planning, and of course be prepared to change some portions
> of your code to
> match what won't be supported soon..
>
> --
> Nicolas
>
>
>
>
>
> _______________________________________________
> GDAlgorithms-list mailing list
> GDAlgorithms-list@lists.sourceforge.net
> http://lists.sourceforge.net/mailman/listinfo/gdalgorithms-list
>
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