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From: Joe Buck <jbuck@synopsys.com>
To: Richard Henderson <rth@redhat.com>,
	Diego Novillo <dnovillo@redhat.com>,
	"gcc@gcc.gnu.org" <gcc@gcc.gnu.org>
Subject: Re: [tree-ssa] copy propagation and the abstraction penalty
Date: Thu, 15 May 2003 22:48:00 -0000	[thread overview]
Message-ID: <20030515154829.A19150@synopsys.com> (raw)
In-Reply-To: <20030515221748.GC10321@redhat.com>; from rth@redhat.com on Thu, May 15, 2003 at 03:17:48PM -0700

On Thu, May 15, 2003 at 03:17:48PM -0700, Richard Henderson wrote:
> On Thu, May 15, 2003 at 10:10:22AM -0400, Diego Novillo wrote:
> >         I'm also wondering if we could change the
> >         may-alias between this and UV2150 to a must-alias, which would
> >         completely free this program from aliasing problems:
> 
> Indeed.  And for this case I definitely think it's the right thing to do.
> 
> IMO constant propagation should be able to take
> 
>     T.8_2 = &<UVa150>;
>     {
>       struct complex * const this;
> 
>       this_3 = (struct complex * const)T.8_2;
>       {
>         this->re = 1.0e+0;
> 
> and turn it into
> 
> 	(&<UVa150>)->re = 1.0e+0
> 
> which folds to
> 
> 	<UVa150>.re = 1.0e+0
> 
> At which point we have no aliasing problem, and a subsequent round
> of constant propagation ought to be able to send 1.0e+0 to its 
> destination.

That helps this case, but in many other cases the content of the temporary
struct's field will be a variable, and we would still want to copy-propagate.
For example, consider bit vector classes.  Typically the [] operator will
be overloaded to return a "bitref" object, which is a struct that has two
fields: a reference to the bit vector, and a bit offset.  The compiler
should be able to eliminate the temporary object.  We would have

struct bitref;

class bitvec {
public:
    void set_bit(unsigned pos, bool value);
    bool get_bit(unsigned pos) const;
    inline bitref operator[](unsigned pos);
};

struct bitref {
    bitref(bitvec& o, unsigned p) : obj(o), pos(p) {}
    bitvec& obj;
    unsigned pos;
    operator bool() const { return obj.get_bit(pos);}
    void operator=(bool value) { obj.set_bit(pos, value);}
    void operator=(const bitref& src) { obj.set_bit(pos, src);}
};

inline bitref bitvec::operator[](unsigned pos) { return bitref(*this, pos);}

and we want to compile

void assign(bitvec& dest, bitvec& src, unsigned i, unsigned j) {
    dest[i] = src[j];
}

Ideally, we should be able to do copy propagation good enough to turn this
into

    dest.set_bit(i, src.get_bit(j));

which means that we can kill the two generated bitref objects.  Note,
though, that there are no constants.  We have {&dest,i} and {&src,j}.

This kind of thing occurs throughout common C++ codes, and really kills us
on the Boost graph library.

  reply	other threads:[~2003-05-15 22:48 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-05-14 22:45 Joe Buck
2003-05-15  3:15 ` Andrew Pinski
2003-05-15 14:10 ` Diego Novillo
2003-05-15 17:09   ` Joe Buck
2003-05-15 17:28     ` Joe Buck
2003-05-15 18:01     ` Daniel Berlin
2003-05-15 22:20   ` Richard Henderson
2003-05-15 22:48     ` Joe Buck [this message]
2003-05-15 22:51       ` Joe Buck

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