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* [PLUGIN] dlopen and RTLD_NOW
@ 2011-09-05  7:50 Romain Geissler
  2011-09-05  7:51 ` Richard Guenther
  2011-09-06 17:56 ` David Daney
  0 siblings, 2 replies; 8+ messages in thread
From: Romain Geissler @ 2011-09-05  7:50 UTC (permalink / raw)
  To: gcc

Hi

Is there any particular reason to load plugin with the RTLD_NOW option?
This option force .so symbol resolution to be completely made at load time,
but this could be done only when a symbol is needed (RTLD_NOW).

Here is the dlopen line in plugin.c:
dl_handle = dlopen (plugin->full_name, RTLD_NOW | RTLD_GLOBAL);

My issue is, I want to load the same plugin.so in both cc1 and cc1plus, but
in the C++ case, I may need to reference some cc1plus specific symbols. I can
check whether cc1 or cc1plus loaded the plugin and thus use custom C++
symbols only when present. With RTLD_NOW, the plugin fails to load in cc1 as
symbol resolution is forced at load time.

If RTLD_NOW is removed, dlopen falls back to the RTLD_LAZY mode which fits
my need. Moreover, if one can force the complete symbol resolution at load time
by defining the environment LD_BIND_NOW variable.

So, is RTLD_NOW use justified ?

Romain Geissler

^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2011-09-06 18:17 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2011-09-05  7:50 [PLUGIN] dlopen and RTLD_NOW Romain Geissler
2011-09-05  7:51 ` Richard Guenther
2011-09-05  8:10   ` Jakub Jelinek
2011-09-05 17:22     ` Andrew Pinski
2011-09-05 17:47       ` Jakub Jelinek
2011-09-06  7:47         ` Romain Geissler
2011-09-06 17:56 ` David Daney
2011-09-06 18:17   ` David Daney

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