From: Devang Patel <dpatel@apple.com>
To: Daniel Berlin <dberlin@dberlin.org>
Cc: gcc@gcc.gnu.org
Subject: Re: TREE_CODE mania
Date: Wed, 04 Sep 2002 10:19:00 -0000 [thread overview]
Message-ID: <849C4B5D-C02A-11D6-9FC4-00039362EF82@apple.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0209032345550.494-100000@dberlin.org>
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On Tuesday, September 3, 2002, at 08:51 PM, Daniel Berlin wrote:
> On Tue, 3 Sep 2002, Devang Patel wrote:
>
>> Hi All,
>>
>> Recently there was a discussion about faster compile time. And
>> memory usage and/or allocation is considered one probable
>> culprit behind the slow compiler.
>>
>> To understand actual memory usage pattern, I instrumented GCC
>> by replacing TREE_CODE macro with function TREE_CODE_read().
>> I just wanted to see what is the usage pattern and how bad/good is it.
>>
>> I collected profiled data for following one line program.
>>
>> int foo() { return 1;}
>>
>> Now, gprof tells me that to compile this, cc1 calls TREE_CODE_read()
>> 37572 times! I was expecting that number to be in couple of thousands
>> range but 37k seems high to me.
>>
>> I think, such a high number of indirect memory references puts
>> high pressure on VM and GCC's memory manager to maintain locality.
>
> Which it doesn't.
> Can't we attack this problem directly?
> By maybe using object based bins rather than size based ones, at least
> for
> trees and RTL?
Sure, we can try using different allocation schemes to achieve better
compile
time performance. But this approach is like -- earn more money and
allocate
funds in better way to meet the budget. I am thinking in terms, can we
reduce
expenditure ? I think, we need to work in both direction to achieve
better
compile time speedup.
-Devang
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On Tuesday, September 3, 2002, at 08:51 PM, Daniel Berlin wrote:
<excerpt>On Tue, 3 Sep 2002, Devang Patel wrote:
<excerpt>Hi All,
Recently there was a discussion about faster compile time. And
memory usage and/or allocation is considered one probable
culprit behind the slow compiler.
To understand actual memory usage pattern, I instrumented GCC
by replacing TREE_CODE macro with function TREE_CODE_read().
I just wanted to see what is the usage pattern and how bad/good is it.
I collected profiled data for following one line program.
int foo() { return 1;}
Now, gprof tells me that to compile this, cc1 calls TREE_CODE_read()
37572 times! I was expecting that number to be in couple of thousands
range but 37k seems high to me.
I think, such a high number of indirect memory references puts
high pressure on VM and GCC's memory manager to maintain locality.
</excerpt>
Which it doesn't.
Can't we attack this problem directly?
By maybe using object based bins rather than size based ones, at least
for
trees and RTL?
</excerpt>
Sure, we can try using different allocation schemes to achieve better
compile
time performance. But this approach is like -- earn more money and
allocate
funds in better way to meet the budget. I am thinking in terms, can we
reduce
expenditure ? I think, we need to work in both direction to achieve
better
compile time speedup.
-Devang
next prev parent reply other threads:[~2002-09-04 17:19 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-09-03 20:18 Devang Patel
2002-09-03 20:50 ` Daniel Berlin
2002-09-04 10:19 ` Devang Patel [this message]
2002-09-04 16:04 ` Daniel Berlin
2002-09-04 19:51 ` Devang Patel
2002-09-04 10:23 ` Devang Patel
2002-09-04 1:51 ` Neil Booth
2002-09-04 10:15 ` Devang Patel
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