* Strange optimization in GCC 4.7.2
@ 2013-07-23 12:16 Konstantin Vladimirov
2013-07-23 12:57 ` David Given
0 siblings, 1 reply; 4+ messages in thread
From: Konstantin Vladimirov @ 2013-07-23 12:16 UTC (permalink / raw)
To: gcc
Hi,
Simple code:
void somehowuse(unsigned value);
void
foo( unsigned value,
unsigned bytemask,
unsigned psw,
unsigned y)
{
unsigned x;
psw = (psw & ~(1 << 10)) | (((value >> 9) & 1) << 10);
x = (y & ~(1 << 7)) | (((value >> 9) & 1) << 7);
somehowuse(x);
somehowuse(psw);
}
Compile to assembler with gcc-4.7.2:
$ gcc -O1 -fomit-frame-pointer -S test.c -fdump-tree-all-lineno-details
Look at test.c.003t.original
unsigned int x;
psw = psw & 4294966271 | (value >> 9 & 1) << 10;
x = y & 4294967167 | (value >> 9) << 7 & 255; <--------- WAT?
somehowuse (x);
somehowuse (psw);
}
I can not understand origins of 255 bitmask here. Maybe someone can
explain? Why psw is ok and x is so spoiled?
---
With best regards, Konstantin
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Strange optimization in GCC 4.7.2
2013-07-23 12:16 Strange optimization in GCC 4.7.2 Konstantin Vladimirov
@ 2013-07-23 12:57 ` David Given
2013-07-23 13:06 ` Konstantin Vladimirov
0 siblings, 1 reply; 4+ messages in thread
From: David Given @ 2013-07-23 12:57 UTC (permalink / raw)
To: gcc
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Konstantin Vladimirov wrote:
[...]
> x = (y & ~(1 << 7)) | (((value >> 9) & 1) << 7);
[...]
> x = y & 4294967167 | (value >> 9) << 7 & 255; <--------- WAT?
((value >> 9) & 1) << 7
== ((value >> 9) << 7) & (1 << 7)
== ((value >> 9) << 7) & 0x80
== ((value >> 9) << 7) & 0xff
...I think.
That last step is probably being done because anding with 0xff is really
cheap on x86 (you just pick the appropriate subreg --- al instead of
eax, for example).
--
┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
│ "USER'S MANUAL VERSION 1.0: The information presented in this
│ publication has been carefully for reliability." --- anonymous
│ computer hardware manual
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^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Strange optimization in GCC 4.7.2
2013-07-23 12:57 ` David Given
@ 2013-07-23 13:06 ` Konstantin Vladimirov
2013-07-23 13:20 ` Konstantin Vladimirov
0 siblings, 1 reply; 4+ messages in thread
From: Konstantin Vladimirov @ 2013-07-23 13:06 UTC (permalink / raw)
To: David Given; +Cc: gcc
Hi,
But this is awfully wrong. In the general case (value >> 2) & 0xff !=
(value >> 2) & 0x80
Take value to be 0x3ff for example. Then 0xff != 0x80 itself. This
leads to wrong result.
---
With best regards, Konstantin
On Tue, Jul 23, 2013 at 4:57 PM, David Given <dg@cowlark.com> wrote:
> Konstantin Vladimirov wrote:
> [...]
>> x = (y & ~(1 << 7)) | (((value >> 9) & 1) << 7);
> [...]
>> x = y & 4294967167 | (value >> 9) << 7 & 255; <--------- WAT?
>
>
> ((value >> 9) & 1) << 7
> == ((value >> 9) << 7) & (1 << 7)
> == ((value >> 9) << 7) & 0x80
> == ((value >> 9) << 7) & 0xff
>
> ...I think.
>
> That last step is probably being done because anding with 0xff is really
> cheap on x86 (you just pick the appropriate subreg --- al instead of
> eax, for example).
>
> --
> ┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
> │ "USER'S MANUAL VERSION 1.0: The information presented in this
> │ publication has been carefully for reliability." --- anonymous
> │ computer hardware manual
>
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: Strange optimization in GCC 4.7.2
2013-07-23 13:06 ` Konstantin Vladimirov
@ 2013-07-23 13:20 ` Konstantin Vladimirov
0 siblings, 0 replies; 4+ messages in thread
From: Konstantin Vladimirov @ 2013-07-23 13:20 UTC (permalink / raw)
To: David Given; +Cc: gcc
Hi,
Disregard my previous message, I got your idea =) When we are shifting
right then left, then all bits except 7th will be 0 and andmask may be
any, while it contains 0x80. Yes everything is ok here, thanks
---
With best regards, Konstantin
On Tue, Jul 23, 2013 at 5:05 PM, Konstantin Vladimirov
<konstantin.vladimirov@gmail.com> wrote:
> Hi,
>
> But this is awfully wrong. In the general case (value >> 2) & 0xff !=
> (value >> 2) & 0x80
>
> Take value to be 0x3ff for example. Then 0xff != 0x80 itself. This
> leads to wrong result.
>
> ---
> With best regards, Konstantin
>
> On Tue, Jul 23, 2013 at 4:57 PM, David Given <dg@cowlark.com> wrote:
>> Konstantin Vladimirov wrote:
>> [...]
>>> x = (y & ~(1 << 7)) | (((value >> 9) & 1) << 7);
>> [...]
>>> x = y & 4294967167 | (value >> 9) << 7 & 255; <--------- WAT?
>>
>>
>> ((value >> 9) & 1) << 7
>> == ((value >> 9) << 7) & (1 << 7)
>> == ((value >> 9) << 7) & 0x80
>> == ((value >> 9) << 7) & 0xff
>>
>> ...I think.
>>
>> That last step is probably being done because anding with 0xff is really
>> cheap on x86 (you just pick the appropriate subreg --- al instead of
>> eax, for example).
>>
>> --
>> ┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
>> │ "USER'S MANUAL VERSION 1.0: The information presented in this
>> │ publication has been carefully for reliability." --- anonymous
>> │ computer hardware manual
>>
^ permalink raw reply [flat|nested] 4+ messages in thread
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2013-07-23 12:16 Strange optimization in GCC 4.7.2 Konstantin Vladimirov
2013-07-23 12:57 ` David Given
2013-07-23 13:06 ` Konstantin Vladimirov
2013-07-23 13:20 ` Konstantin Vladimirov
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