public inbox for gdb-patches@sourceware.org
 help / color / mirror / Atom feed
From: Andrew Burgess <andrew.burgess@embecosm.com>
To: "Jose E. Marchesi" <jose.marchesi@oracle.com>
Cc: gdb-patches@sourceware.org
Subject: Re: [PATCH 1/1] Integrate GNU poke in GDB
Date: Wed, 12 May 2021 09:52:56 +0100	[thread overview]
Message-ID: <20210512085256.GV6612@embecosm.com> (raw)
In-Reply-To: <875yzps9k1.fsf@oracle.com>

* Jose E. Marchesi <jose.marchesi@oracle.com> [2021-05-11 15:07:42 +0200]:

> 
> Hi Andrew.
> 
> Thanks for the feedback.
> 
> > I have no objections to merging this functionality, especially as it
> > is so self-contained, however, I do have a question, or feedback.
> >
> > As someone who doesn't know poke, after reading the manual, it's still
> > not clear to me what significant value poke adds to GDB.  A lot of the
> > examples seem to cover things that GDB already does, mostly examining
> > data and variables in target memory (though there were a couple of
> > neat features which aren't so easy to achieve in GDB).
> >
> > I guess my question, or feedback, would be, what's the killer feature
> > that adding poke brings to GDB?
> 
> The most obvious example that quickly comes to mind is to check/debug
> the integrity of data in an application's memory.
> 
> Suppose you have a program or driver that processes USB packets, and
> buffers them in some memory buffer.  The program is malfunctioning and
> you suspect (but you don't know for sure) the culprit is some corrupted
> USB packet.
> 
> So you want to examine the integrity of the USB packets that the program
> has buffered at certain point in the program execution.  This is where
> poke gets handy: a pickle for USB packets (let's say usb.pk) will
> provide types/methods/functions describing the format of USB packets,
> including integrity.  It will also likely provide utility functions for
> diagnostics, and even fixing invalid packets.
> 
> GDB gives you access to the C/whatever-language types, and that is very
> good, but:
> 
> - C/whatever language types do not include integrity checks.  Poke types
>   almost always do.
> 
> - Poke types are designed to be used/interpreted/read by persons,
>   whereas C/whatever types are designed to be interpreted by programs.
>   As such, Poke types tend to "adapt" their form to their contents in
>   order to be intelligible and to increase the odds of detecting
>   integrity problems.
> 
> - If the protocol/format/structure of the data being examined is
>   bit-oriented (consider for example data compressed with deflate) the
>   C/whatever types usually provide a byte-sized view of the structure
>   instead of a meaningful structure that the person using GDB can easily
>   understand/manipulate.  Instead, poke can _really_ operate at the bit
>   level.  See the following section in the poke manual:
>   http://www.jemarch.net/poke-1.2-manual/html_node/Weird-Integers.html#Weird-Integers
> 
> For example, consider the following Poke type describing a type in BTF
> (the debugging format for BTF types):
> 
>   type BTF_Type =
>     struct
>     {
>       offset<uint<32>,B> name;
> 
>       struct uint<32>
>       {
>         uint<1> kind_flag;
>         uint<3>;
>         uint<4> kind;
>         uint<8>;
>         uint<16> vlen;
> 
>         method _print = void:
>           {
>             printf ("#<%s,kind_flag:%u32d,vlen:%v>",
>                     btf_kind_names[kind], kind_flag, vlen);
>           }
>       } info;
> 
>       union
>       {
>         offset<uint<32>,B> size : (info.kind in [BTF_KIND_INT,
>                                                  BTF_KIND_ENUM,
>                                                  BTF_KIND_STRUCT,
>                                                  BTF_KIND_UNION]);
>         BTF_Type_Id type_id;
>       } attrs;
> 
>       type BTF_Member =
>         struct
>         {
>           offset<uint<32>,B> name;
>           BTF_Type_Id type_id;
>           union
>           {
>             offset<uint<32>,b> member_offset : !info.kind_flag;
>             struct uint<32>
>             {
>               offset<uint<8>,b> bitfield_size;
>               offset<uint<24>,b> bit_offset;
>             } bitfield;
>           } offset;
>         };
> 
>       type BTF_Func_Proto =
>         struct
>         {
>           BTF_Param[info.vlen] params;
>         };
> 
>       union
>       {
>         BTF_Int integer                    : info.kind == BTF_KIND_INT;
>         BTF_Array array                    : info.kind == BTF_KIND_ARRAY;
>         BTF_Enum[info.vlen] enum           : info.kind == BTF_KIND_ENUM;
>         BTF_Func_Proto func_proto          : info.kind == BTF_KIND_FUNC_PROTO;
>         BTF_Variable variable              : info.kind == BTF_KIND_VAR;
>         BTF_Member[info.vlen] members      : (info.kind == BTF_KIND_UNION
>                                               || info.kind == BTF_KIND_STRUCT);
>         BTF_Var_SecInfo[info.vlen] datasec : info.kind == BTF_KIND_DATASEC;
> 
>         struct {} nothing;
>       } data;
> 
>       method vararg_p = int:
>         {
>           var last_param = data.func_proto.params[info.vlen - 1];
>           return (last_param.name == 0#B && last_param.param_type == 0);
>         }
> 
>       method get_kind_name = string:
>         {
>           return btf_kind_names[info.kind];
>         }
>     };
> 
> If you map a BTF_Type from GDB, it will check the integrity (poke also
> support mapping in non-strict mode) and also will build the structure
> based on the very contents.  GDB simply can't do the same thing based on
> the "equivalent" collection of decoupled C types, which are really not
> equivalent at all.

Thanks for this explanation.  For me, personally, I think the manual
entry would be much more powerful if something like the above was
included.  I feel it really gives an idea for the sort of thing that
can be achieved with poke.

Thanks for the great work,

Andrew



> 
> So, back to the debugging of the USB processing program, sure, you could
> dump the buffer to some file using GDB commands and then use poke on the
> side to poke on it.  But having poke in GDB allows you to inspect the
> buffer directly and the integrity of its contents, and also provides
> access to the rest of the program memory, which could be also handy to
> diagnose the problem.
> 
> Now suppose you find something fishy in a USB packet, and what you want
> to do is to _fix_ it (or modify it somehow) and then continue the
> program to see if that fixes the crash.  Again sure, you could use GDB
> commands to load the modified dump.  But having poke in GDB allows you
> to just continue.
> 
> This as for "what can poke do for GDB".  But there is another aspect to
> consider as well: "what can GDB do for poke".
> 
> You see, mainly for the sake of completion, we _do_ support a "proc" IO
> device in GNU poke (the command-line editor) that provides access to the
> memory of a running process.  However, this support is intended only for
> the very basics, and:
> 
> - It is not portable (only works on GNU/Linux).
> - It doesn't know how to recognize stack frames.
> - It doesn't know how to unwind.
> - It doesn't have a disassembler.
> - etc
> 
> When people ask me to add features like that to poke (and they do ask) I
> always think: why bothering implementing them?  GDB does all these
> things very well, and more, and it is portable, and it knows about a
> shitload of architectures, and... .
> 
> So, in my mind, the right platform to use for poking at the memory of
> live (or even dead) processes is GDB.  That's why we took pains to make
> it very easy to integrate poke (libpoke) in other applications, and
> therefore this proposed patch :)
> 
> Another example of integration (which is work in progress) is with the
> assembler (GAS).
> 
> Instead of writing this:
> 
>  .section .text
>  .set softfloat
>  .ascii "PS-X EXE"
>  .byte 0, 0, 0, 0, 0, 0, 0, 0
>  .word main
>  .word 0
>  .word 0x80010000
>  .word image_size
>  .word 0,0,0,0
>  .word 0x8001FFF0
>  .word 0,0,0,0,0,0
>  .ascii "Sony Computer Entertainment Inc. for zid"
> 
> You will be able to write something like:
> 
>  .poke load psxexe
>  .poke var s = "Sony Computer"
>  .poke PS_X_EXE { start = $main, size = $image_size, vendor = s }
> 
> (A nice side effect will be that .poke will be a _really portable_ data
>  directive, unlike the regular ones, and therefore we will be able to
>  write, say, the GDB and linker tests for CTF the right way,
>  i.e. without relying on a compiler or copy-pased inintelligible
>  .word/.byte blocks.)
> 
> I could go on and on but I don't want to pester you people so I better
> stop :)

  reply	other threads:[~2021-05-12  8:52 UTC|newest]

Thread overview: 18+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-05-10 15:10 [PATCH 0/1] " Jose E. Marchesi
2021-05-10 15:10 ` [PATCH 1/1] " Jose E. Marchesi
2021-05-10 16:56   ` Eli Zaretskii
2021-05-10 18:49     ` Jose E. Marchesi
2021-05-10 18:52       ` Eli Zaretskii
2021-05-11  7:33   ` Andrew Burgess
2021-05-11 13:07     ` Jose E. Marchesi
2021-05-12  8:52       ` Andrew Burgess [this message]
2021-05-12 10:14         ` Jose E. Marchesi
2021-05-13 16:59   ` Tom Tromey
2021-05-10 18:39 ` [PATCH 0/1] " Simon Marchi
2021-05-10 20:07   ` Jose E. Marchesi
2021-05-11  6:25     ` Andrew Burgess
2021-05-13 17:04   ` Tom Tromey
2021-05-11 18:56 ` Tom Tromey
2021-05-12  8:06   ` Jose E. Marchesi
2021-05-13 15:52     ` Tom Tromey
2021-05-14 20:52       ` Jose E. Marchesi

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=20210512085256.GV6612@embecosm.com \
    --to=andrew.burgess@embecosm.com \
    --cc=gdb-patches@sourceware.org \
    --cc=jose.marchesi@oracle.com \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).