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From: "korcankaraokcu at gmail dot com" <sourceware-bugzilla@sourceware.org>
To: gdb-prs@sourceware.org
Subject: [Bug breakpoints/31359] Unable to stop proton or wine games after a breakpoint gets triggered
Date: Sat, 10 Feb 2024 10:26:25 +0000	[thread overview]
Message-ID: <bug-31359-4717-3CuKnE82P7@http.sourceware.org/bugzilla/> (raw)
In-Reply-To: <bug-31359-4717@http.sourceware.org/bugzilla/>

https://sourceware.org/bugzilla/show_bug.cgi?id=31359

--- Comment #2 from Korcan Karaokçu <korcankaraokcu at gmail dot com> ---
(In reply to Tom Tromey from comment #1)
> You're sending "interrupt"?  (BTW there's an MI command, "-exec-interrupt")
> 
> That probably won't work unless you've also requested MI
> async mode, like "-gdb-set mi-async on".  Is your program
> doing this?

I know the mi counterpart for interrupt exists, it's just that the code is old
and since it works, I haven't changed it

I've tried executing "-gdb-set mi-async on" before attaching and the result is
the same. I've also tested with regular gdb, without mi interpreter, outcome is
still the same

Btw, the more I tested, the more I've seen the other outcomes. In most of my
tests, the application crashed after the step 5 at the first try. I'm currently
testing on small games, Moonring on steam (proton) and Minesweeper on wine.
Moonring is free, test it for yourself if you want. Sometimes they just work as
usual, but mostly they just crash after step 5. I'll be changing the title to
reflect the other outcomes, such as crash

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  parent reply	other threads:[~2024-02-10 10:26 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-02-09 14:57 [Bug breakpoints/31359] New: " korcankaraokcu at gmail dot com
2024-02-10  0:15 ` [Bug breakpoints/31359] " tromey at sourceware dot org
2024-02-10 10:26 ` korcankaraokcu at gmail dot com [this message]
2024-02-10 10:29 ` [Bug breakpoints/31359] Proton and wine games crashes or becomes impossible to stop " korcankaraokcu at gmail dot com

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