Hi! I was trying to understand what roundup() is (defined in ). It seems to be kind of: SYNOPSIS #include roundup(x, step); DESCRIPTION This macro rounds x to the nearest multiple of step that is not less than x. I found that it doesn't work for negative numbers; but that's expected, and it could be documented as such. However, it doesn't work nicely with unsigned integers either: for values close to zero, where wrap around happens, the result is also bogus. See my experiments below. $ sed -n 92,98p /usr/include/x86_64-linux-gnu/sys/param.h #ifdef __GNUC__ # define roundup(x, y) (__builtin_constant_p (y) && powerof2 (y) \ ? (((x) + (y) - 1) & ~((y) - 1)) \ : ((((x) + ((y) - 1)) / (y)) * (y))) #else # define roundup(x, y) ((((x) + ((y) - 1)) / (y)) * (y)) #endif $ cat roundup.c #include #include #include int main(void) { /* signed */ { int32_t n, m; m = 3; n = 10; puts("signed:"); for (int32_t x = -n; x < 0; x++) printf("roundup(%d, %d) == %d\n", x, m, roundup(x, m)); puts(""); for (int32_t x = 0; x < n; x++) printf("roundup(%d, %d) == %d\n", x, m, roundup(x, m)); puts(""); for (int32_t x = INT32_MIN; x < INT_MIN + n; x++) printf("roundup(%d, %d) == %d\n", x, m, roundup(x, m)); puts(""); for (int32_t x = INT32_MAX; x > INT32_MAX - n; x--) printf("roundup(%d, %d) == %d\n", x, m, roundup(x, m)); } /* unsigned */ { uint32_t n, m; m = 3; n = 10; puts("\nunsigned:"); for (uint32_t x = 1; x < n; x++) printf("roundup(%u, %u) == %u\n", -x, m, roundup(-x, m)); puts(""); for (uint32_t x = 0; x < n; x++) printf("roundup(%u, %u) == %u\n", x, m, roundup(x, m)); } } $ cc -Wall -Wextra -Werror roundup.c $ ./a.out signed: roundup(-10, 3) == -6 roundup(-9, 3) == -6 roundup(-8, 3) == -6 roundup(-7, 3) == -3 roundup(-6, 3) == -3 roundup(-5, 3) == -3 roundup(-4, 3) == 0 roundup(-3, 3) == 0 roundup(-2, 3) == 0 roundup(-1, 3) == 0 /* These values are nonsense, but OK, let's ignore the negative */ roundup(0, 3) == 0 roundup(1, 3) == 3 roundup(2, 3) == 3 roundup(3, 3) == 3 roundup(4, 3) == 6 roundup(5, 3) == 6 roundup(6, 3) == 6 roundup(7, 3) == 9 roundup(8, 3) == 9 roundup(9, 3) == 9 /* These make sense */ roundup(-2147483648, 3) == -2147483646 roundup(-2147483647, 3) == -2147483643 roundup(-2147483646, 3) == -2147483643 roundup(-2147483645, 3) == -2147483643 roundup(-2147483644, 3) == -2147483640 roundup(-2147483643, 3) == -2147483640 roundup(-2147483642, 3) == -2147483640 roundup(-2147483641, 3) == -2147483637 roundup(-2147483640, 3) == -2147483637 roundup(-2147483639, 3) == -2147483637 /* Nonsense; ignore the negative */ roundup(2147483647, 3) == -2147483646 // UB; ignore roundup(2147483646, 3) == -2147483646 // UB; ignore roundup(2147483645, 3) == 2147483646 roundup(2147483644, 3) == 2147483646 roundup(2147483643, 3) == 2147483643 roundup(2147483642, 3) == 2147483643 roundup(2147483641, 3) == 2147483643 roundup(2147483640, 3) == 2147483640 roundup(2147483639, 3) == 2147483640 roundup(2147483638, 3) == 2147483640 /* These make sense */ unsigned: roundup(4294967295, 3) == 0 // Wrong; should be: 4294967295 roundup(4294967294, 3) == 0 // Wrong; should be: 4294967295 roundup(4294967293, 3) == 4294967295 roundup(4294967292, 3) == 4294967292 roundup(4294967291, 3) == 4294967292 roundup(4294967290, 3) == 4294967292 roundup(4294967289, 3) == 4294967289 roundup(4294967288, 3) == 4294967289 roundup(4294967287, 3) == 4294967289 roundup(0, 3) == 0 roundup(1, 3) == 3 roundup(2, 3) == 3 roundup(3, 3) == 3 roundup(4, 3) == 6 roundup(5, 3) == 6 roundup(6, 3) == 6 roundup(7, 3) == 9 roundup(8, 3) == 9 roundup(9, 3) == 9 Do you think this is something to be fixed without important performance penalties, or should we just document the bug and live with it? Cheers, Alex --