On 12/31/22 03:36, Alejandro Colomar wrote: > Special-casing it in the implementation to return 0 was useless. > Instead, considering 0 as the value after UINT32_MAX has the property > that it allows implementing the following function without any > special cases: > > uint32_t > arc4random_range(uint32_t min, uint32_t max) > { > return arc4random_uniform(max - min + 1) + min; > } > > This works for any values of min and max (as long as min <= max, of > course), even for (0, UINT32_MAX). > > Oh, and the implementation of arc4random_uniform(3) is now 2 lines > simpler. :) > > This will work with the current implementation because powerof2(3) will > also consider 0 as a power of 2. See powerof2(3): > > SYNOPSIS > #include > > int powerof2(x); > > DESCRIPTION > This macro returns true if x is a power of 2, and false > otherwise. > > 0 is considered a power of 2. This can make sense con‐ > sidering wrapping of unsigned integers, and has interest‐ > ing properties. > > Cc: Theo de Raadt > Cc: Todd C. Miller > Cc: "Jason A. Donenfeld" > Cc: Cristian Rodríguez > Cc: Adhemerval Zanella > Cc: Yann Droneaud > Cc: Joseph Myers > Signed-off-by: Alejandro Colomar > --- > > Hi, > > I CCd Theo and Todd, because theirs is the original implementation, and > while this is a useful feature (IMO), it wouldn't make sense to do it > without consensus with other implementations, and especially with the > original implementation. > > I found this useful for shadow, where the existing code had a function > that produced a "random" value within a range, but due to the bogus > implementation, it had bias for higher values. Implementing a *_range() > variant in terms of *_uniform() made it really simple, but the > *_uniform() function needed to do something useful for 0 for that to > work. I forgot to link to the situation mentioned above: > > Cheers, > > Alex > > stdlib/arc4random_uniform.c | 10 ++++------ > 1 file changed, 4 insertions(+), 6 deletions(-) > > diff --git a/stdlib/arc4random_uniform.c b/stdlib/arc4random_uniform.c > index 5aa98d1c13..1cd52c0d1c 100644 > --- a/stdlib/arc4random_uniform.c > +++ b/stdlib/arc4random_uniform.c > @@ -29,15 +29,13 @@ > the asked range after range adjustment. > > The algorithm avoids modulo and divide operations, which might be costly > - depending on the architecture. */ > + depending on the architecture. > + > + 0 is treated as if it were UINT32_MAX + 1, and so arc4random_uniform(0) > + is equivalent to arc4random(). */ > uint32_t > __arc4random_uniform (uint32_t n) > { > - if (n <= 1) > - /* There is no valid return value for a zero limit, and 0 is the > - only possible result for limit 1. */ > - return 0; > - > /* Powers of two are easy. */ > if (powerof2 (n)) > return __arc4random () & (n - 1); --