Hi - brolley wrote: > [...] > I used xrealloc to allocate loadAreas and textSections. It used to be an > unchecked hard coded limit of 100 elements each. [...] The code doesn't have to be modified to avoid libiberty. (If I were to write the code though, I might have opted to move stuff away from the old elfload.c module, and into C++ file where one can use std::vector<> etc. for such data.) - FChE