From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 22639 invoked by alias); 14 Jul 2003 10:33:20 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 22623 invoked from network); 14 Jul 2003 10:33:14 -0000 Received: from unknown (HELO mail45.fg.online.no) (148.122.161.45) by sources.redhat.com with SMTP; 14 Jul 2003 10:33:14 -0000 Received: from andreas (ti311110a000-0239.dialup.online.no [130.67.247.239]) by mail45.fg.online.no (8.9.3p2/8.9.3) with SMTP id MAA02832 for ; Mon, 14 Jul 2003 12:33:12 +0200 (MEST) Message-ID: <000c01c349f3$4f79aa80$eff74382@andreas> From: "Andreas Bringedal" To: Subject: Availability of Xconq Date: Mon, 14 Jul 2003 11:24:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 X-SW-Source: 2003/txt/msg00317.txt.bz2 Hello again, I don't quite understand the argument about not wanting to advertize unfinished xconq versions. Isn't Xconq a game that will always be developed further until at some point were another better game might take over and make Xconq obsolete? What I need and that I think many other non-programmers non-proficient computer people need is an easy download. I'm not sure how much work it is to place everything a player need to have in one directory but it doesn't seem like that much work? At least the if you limit it to the most used computer systems, like one for Unix, one for Windows, one for Linux or some such. Only the newest functioning version for each system is needed even if that is only Xconq 5 for windows like I use. It should contain a zipped file of every program that need to be installed on your computer and a short readme file for how to install each needed program. At first glance you could think that this would only attract non-computer proficient people to Xconq but that is not the case. The more people play Xconq the more people will hear about it, also proficient programmers. Even non-proficient people like me know very skilled programmers. For instance a friend of mine from my university days created Crossfire, a unix game(I drew the Behemoth, wohoo!). Although I've lost contact with him now it makes my point; the more people play xconq the more people will hear about it. So by making Xconq an easy accessible game should bring in many more people who are interested in developing the code, and that is something that's very much wanted right? And also despite many people not being any use in programming or the technical stuff needed to make programs work they can still make xconq modules, you can still easily make different game modules by tinkering with the game parameters. As I understand from this list the game parameters that can be changed easily is greatly improved(?) from when I played Xconq 5. -Andreas