From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 22785 invoked by alias); 18 Nov 2003 03:11:20 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 22778 invoked from network); 18 Nov 2003 03:11:19 -0000 Received: from unknown (HELO mta5.adelphia.net) (68.168.78.187) by sources.redhat.com with SMTP; 18 Nov 2003 03:11:19 -0000 Received: from Win2k ([68.169.251.17]) by mta5.adelphia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with ESMTP id <20031118031122.EMSD11705.mta5.adelphia.net@Win2k>; Mon, 17 Nov 2003 22:11:22 -0500 From: "Erik Jessen" To: "'Brandon J. Van Every'" , "'xconq'" Subject: RE: better Windows UI Date: Tue, 18 Nov 2003 03:12:00 -0000 Message-ID: <000f01c3ad82$b87f4c90$6401a8c0@Win2k> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal In-Reply-To: X-SW-Source: 2003/txt/msg00741.txt.bz2 I did a bunch of tinkering with terrain colors/combos, as a part of seeing what looked nice on the screen. No promises, of course... Now I just gotta find it... Erik -----Original Message----- From: xconq7-owner@sources.redhat.com [mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van Every Sent: Monday, November 17, 2003 2:07 PM To: xconq Subject: better Windows UI Andreas Bringedal wrote: > > Another thing is to update the game interface. It's too > cumbersome and not > player friendly enough. I believe Civ's great success was > due to it's very > appealing and intuitive interface. Somewhat warm and bright > colours are > also good as it isn't as depressing as a brown/grey/dark map. > Civilization > and Heroes is a good example of the color type I mean. > > If Brandon or someone makes some windows interface that's > better I'll be a very happy camper. I'm going to work on a better Windows UI from an ease-of-use, speed-of-mouseclicks, not-cumbersome standpoint. Eye candy and production values will need to come from someone else. I have artistic ability but no mastery of digital art tools, so this is a tedious / cumbersome area for me. I'm willing to incorporate someone else's better art assets into the UI, however. You got any artists? Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.