From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 23380 invoked by alias); 18 Nov 2003 03:12:29 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 23341 invoked from network); 18 Nov 2003 03:12:29 -0000 Received: from unknown (HELO mta7.adelphia.net) (68.168.78.193) by sources.redhat.com with SMTP; 18 Nov 2003 03:12:29 -0000 Received: from Win2k ([68.169.251.17]) by mta7.adelphia.net (InterMail vM.5.01.06.05 201-253-122-130-105-20030824) with ESMTP id <20031118031232.WGYD11049.mta7.adelphia.net@Win2k>; Mon, 17 Nov 2003 22:12:32 -0500 From: "Erik Jessen" To: "'Brandon J. Van Every'" , "'xconq'" Subject: RE: Marketing Xconq? Date: Tue, 18 Nov 2003 03:15:00 -0000 Message-ID: <001001c3ad82$e12fdd30$6401a8c0@Win2k> MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal In-Reply-To: X-SW-Source: 2003/txt/msg00742.txt.bz2 Brandon, I think having an interpreted language (v. the current Lisp-format datafile) would put Xconq way ahead of the competition (like ADC2 et al). Of course, this would mean adding the interpreter, and then translating at least some of the existing games as test cases, plus defining how the interpreter would interact, but one could see how powerful this would be. "if", "for", "while" statements are incredibly powerful... ISTR that Perl has a module/docs on how to add a Perl interpreter onto almost any C program. Perl is OO (though in a weird sort of way, but that's not such a bad thing). Also, Perl has TCL support, so one could, at least in concept, create a pop-up in Perl to either notify the user, or to get input. But, I'm no guru on these sort of things - there are a number of languages (Python, Einstein, etc.) I've heard of, but know nothing about. Erik -----Original Message----- From: xconq7-owner@sources.redhat.com [mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van Every Sent: Monday, November 17, 2003 2:14 PM To: xconq Subject: RE: Marketing Xconq? Eric McDonald wrote: > > > And so are most of your potential customers, > > I'm not sure that Xconq really has "customers". A "customer" is anyone who makes a decision to try Xconq as opposed to some other life activity. The transactions potentially attainable from the customer are: 0) they give a negative mention of Xconq to others 1) they give a positive mention of Xconq to others 2) they become regular Xconq players, and hence possibly tester guinea pigs 3) they become Xconq developers > Once Xconq 7.5 is ready, and if it looks stable and playable, I > will probably send out some announcements to relevant newsgroups. > (Unless of course Hans or Stan want to do it, since their > contributions to the project have been so vast.) What about marketing to potential developers, before any of this? Seems to me you guys could use a few more hands around here. What about Xconq might be appealing to a developer? What would make it more appealing as a development platform? Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.