From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 26440 invoked by alias); 19 Jul 2004 03:07:44 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 26433 invoked from network); 19 Jul 2004 03:07:44 -0000 Received: from unknown (HELO pickering.cc.nd.edu) (129.74.250.225) by sourceware.org with SMTP; 19 Jul 2004 03:07:44 -0000 Received: from blackbox (adsl-68-251-30-14.dsl.sbndin.ameritech.net [68.251.30.14]) (authenticated bits=0) by pickering.cc.nd.edu (Switch-3.1.6a/Switch-3.1.0) with ESMTP id i6J37cxb018604 (version=TLSv1/SSLv3 cipher=RC4-MD5 bits=128 verify=NO); Sun, 18 Jul 2004 22:07:39 -0500 (EST) Message-ID: <001301c46d3d$8b3a1a50$feb3fea9@blackbox> From: "Robert Goulding" To: "Hans Ronne" Cc: Subject: Re: Weird fuel behavior Date: Mon, 19 Jul 2004 08:07:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-ND-MTA-Date: Sun, 18 Jul 2004 22:07:40 -0500 (EST) X-ND-Virus-Scan: engine v4.3.20; dat v4377 X-SW-Source: 2004/txt/msg00770.txt.bz2 > > > > Now, what this table means is that the mine has a 25% chance each turn of > > loosing one hp if it is out of ammo. Since it only has 1 hp (and room for > 1 > > ammo) it is either filled up with ammo and safe, or empty and subject to > > random destruction. This may be why you don't see a SupplyLow warning. > > > > All right, last question then I'll shut up about this. The mines are all > produced with ammo 0/1; do I need to get a unit onto their hex and 'g'ive > them some ammo each time I create one? > Having just tried out another lhs.g game, I simply cannot see how the mines are fueled. They are born with no ammo, will neither 't'ake any from the engineer that made them (or from any other unit sharing their hex), nor can such units 'g'ive them anything (and I've just tested this out at length). They do not happily resupply themselves from nearby units or towns, as I now understand other units are supposed to do - and so they drop off the map 1 turn in 4! How can I save my mines!!? Am I missing something about resupply? Robert.