From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12830 invoked by alias); 19 Jul 2004 02:50:15 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 12818 invoked from network); 19 Jul 2004 02:50:14 -0000 Received: from unknown (HELO pickering.cc.nd.edu) (129.74.250.225) by sourceware.org with SMTP; 19 Jul 2004 02:50:14 -0000 Received: from blackbox (adsl-68-251-30-14.dsl.sbndin.ameritech.net [68.251.30.14]) (authenticated bits=0) by pickering.cc.nd.edu (Switch-3.1.6a/Switch-3.1.0) with ESMTP id i6J2o9QM012890 (version=TLSv1/SSLv3 cipher=RC4-MD5 bits=128 verify=NO); Sun, 18 Jul 2004 21:50:10 -0500 (EST) Message-ID: <002a01c46d3b$1a8c5900$feb3fea9@blackbox> From: "Robert Goulding" To: "Hans Ronne" Cc: References: Subject: Re: Weird fuel behavior Date: Mon, 19 Jul 2004 03:07:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-ND-MTA-Date: Sun, 18 Jul 2004 21:50:12 -0500 (EST) X-ND-Virus-Scan: engine v4.3.20; dat v4377 X-SW-Source: 2004/txt/msg00769.txt.bz2 > > First, to clear up some confusion, I assume you are not playing modern.g > ("Modern Times") but lhs.g ("Modern Game") since only the latter game has > mines. My previous comments were about modern.g, but most of them apply > also to lhs.g. Yes, should have been more exact - it is lhs.g. > > >I've never seen a 'supply low' message on a mine. > > The critical material for mines is ammo: > > (table hp-per-starve > ((i f b) fuel 1.00) > ;; Immobilized tanks eventually rust... > (armor fuel 0.05) > (ship fuel 0.10) > (places fuel (0.05 0.05 0.05 0.0)) > (m ammo 0.25) > ) > > Now, what this table means is that the mine has a 25% chance each turn of > loosing one hp if it is out of ammo. Since it only has 1 hp (and room for 1 > ammo) it is either filled up with ammo and safe, or empty and subject to > random destruction. This may be why you don't see a SupplyLow warning. > All right, last question then I'll shut up about this. The mines are all produced with ammo 0/1; do I need to get a unit onto their hex and 'g'ive them some ammo each time I create one? Thanks for the information about cities etc; there is a lot to learn about this game! Robert.