From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12427 invoked by alias); 11 Jul 2004 04:16:57 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 12392 invoked from network); 11 Jul 2004 04:16:54 -0000 Received: from unknown (HELO pickering.cc.nd.edu) (129.74.250.225) by sourceware.org with SMTP; 11 Jul 2004 04:16:54 -0000 Received: from blackbox (adsl-68-251-31-211.dsl.sbndin.ameritech.net [68.251.31.211]) (authenticated bits=0) by pickering.cc.nd.edu (Switch-3.1.6a/Switch-3.1.0) with ESMTP id i6B4GlnS004877 (version=TLSv1/SSLv3 cipher=RC4-MD5 bits=128 verify=NO) for ; Sat, 10 Jul 2004 23:16:50 -0500 (EST) Message-ID: <002c01c466fd$e7a3d790$feb3fea9@blackbox> From: "Robert Goulding" To: Subject: Slowness in updating (especially sea) units in standard game (WinTCL) Date: Sun, 11 Jul 2004 04:25:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-ND-MTA-Date: Sat, 10 Jul 2004 23:16:51 -0500 (EST) X-ND-Virus-Scan: engine v4.3.20; dat v4375 X-SW-Source: 2004/txt/msg00699.txt.bz2 Latest CVS of WinTCL - I've just noticed this for the first time playing tonight. As the subject line says, I'm repeatedly finding in playing the standard game that icons of sea units are left where there are no longer any units, to disappear later in the turn (and ISTR that this same thing happens more rarely with aircraft). It occurs especially with enemy craft, but also with my own (I just moved my battleship into a city for refuelling, and had 2 icons of it on the map, one in its original location, the other in the city). Several times I've been surrounded by enemy craft, hit 'a' to attack, at which point the display seems to update and I no longer have *anything* to attack. As I say, this was not happening yesterday.... Robert.