From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12369 invoked by alias); 9 Jul 2004 01:17:15 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 12360 invoked from network); 9 Jul 2004 01:17:14 -0000 Received: from unknown (HELO pickering.cc.nd.edu) (129.74.250.225) by sourceware.org with SMTP; 9 Jul 2004 01:17:14 -0000 Received: from blackbox (adsl-68-251-115-168.dsl.sbndin.ameritech.net [68.251.115.168]) (authenticated bits=0) by pickering.cc.nd.edu (Switch-3.1.6a/Switch-3.1.0) with ESMTP id i691HAZ8020123 (version=TLSv1/SSLv3 cipher=RC4-MD5 bits=128 verify=NO) for ; Thu, 8 Jul 2004 20:17:12 -0500 (EST) Message-ID: <006f01c46552$77c8d2b0$feb3fea9@blackbox> From: "Robert Goulding" To: Subject: No message when out of fuel Date: Fri, 09 Jul 2004 01:57:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-ND-MTA-Date: Thu, 08 Jul 2004 20:17:13 -0500 (EST) X-ND-Virus-Scan: engine v4.3.20; dat v4375 X-SW-Source: 2004/txt/msg00668.txt.bz2 A couple of times today I've been playing the standard game (both the latest OSX binary from website and latest Win CVS self-compiled). I've notice a couple of units run out of fuel, at which point they simply disappear from the game without any message - shouldn't the player be notified that this unit has been removed? Robert.