From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 7890 invoked by alias); 9 Jul 2004 03:37:16 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 7862 invoked from network); 9 Jul 2004 03:37:12 -0000 Received: from unknown (HELO osgood.cc.nd.edu) (129.74.250.227) by sourceware.org with SMTP; 9 Jul 2004 03:37:12 -0000 Received: from blackbox (adsl-68-251-115-168.dsl.sbndin.ameritech.net [68.251.115.168]) (authenticated bits=0) by osgood.cc.nd.edu (Switch-3.1.6a/Switch-3.1.0) with ESMTP id i693b8Co000033 (version=TLSv1/SSLv3 cipher=RC4-MD5 bits=128 verify=NO); Thu, 8 Jul 2004 22:37:10 -0500 (EST) Message-ID: <009d01c46566$0514df20$feb3fea9@blackbox> From: "Robert Goulding" To: "Eric McDonald" Cc: References: <006f01c46552$77c8d2b0$feb3fea9@blackbox> <40EDFB74.8060408@phy.cmich.edu> Subject: Re: No message when out of fuel Date: Fri, 09 Jul 2004 07:02:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-ND-MTA-Date: Thu, 08 Jul 2004 22:37:11 -0500 (EST) X-ND-Virus-Scan: engine v4.3.20; dat v4375 X-SW-Source: 2004/txt/msg00671.txt.bz2 Eric McDonald wrote: > Robert Goulding wrote: > > > A couple of times today I've been playing the standard game (both the latest > > OSX binary from website and latest Win CVS self-compiled). > > Did you set up a MSVC or CodeWarrior project, or did you use > configure/make? If you used configure, was it with Cygwin or > MSYS+MinGW32, and did you encounter any problems? > I used MSYS + MinGW32, using the TCL/TK available on the MinGW download page. An absolutely flawless and easy compile. (I spent a couple of days struggling to get a Cygwin compile using the Cygwin TCL/TK libraries, but constantly ran into problems, as I saw from the mailing archive that others have (and as you wrote the other day). > > I've notice a > > couple of units run out of fuel, at which point they simply disappear from > > the game without any message - shouldn't the player be notified that this > > unit has been removed? > > IIRC, the individual game designer must set an event notice or narrative > detailing what happened. However, I agree that it might be nice to have > a default narrative for starvation (running out of fuel and crashing, > for example). > Yes, or perhaps the lack of such a message in the standard game should be seen as a bug in the standard game module. Robert.