From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 9073 invoked by alias); 20 Aug 2004 18:34:40 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 9064 invoked from network); 20 Aug 2004 18:34:39 -0000 Received: from unknown (HELO mail48.e.nsc.no) (193.213.115.48) by sourceware.org with SMTP; 20 Aug 2004 18:34:39 -0000 Received: from Rufus (ti311110a000-0138.dialup.online.no [130.67.247.138]) by mail48.nsc.no (8.12.11/8.12.11) with SMTP id i7KIYZ4g011230 for ; Fri, 20 Aug 2004 20:34:37 +0200 (CEST) Message-ID: <00b201c486e4$5b750e40$8af74382@Rufus> From: "Andreas Bringedal" To: References: Subject: Re: Three thoughts Date: Fri, 20 Aug 2004 21:17:00 -0000 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00972.txt.bz2 > On Fri, 20 Aug 2004 mskala@ansuz.sooke.bc.ca wrote: > > > * If firing at specific units were to be a big part of some game, then it > > would be nice if it were easier to designate specific units when there are > > many of them, or nested occupant/transports, in a cell. As it is, even at > > the deepest level of zoom it's quite difficult to click precisely on one > > unit if there are a lot of them in the cell. One way to deal with this > > might be for an interface to be able to give me a dialog box with a list > > of units in the cell. I've never understood why the interface has been so low on the priority list. Back when I played Xconq 5.4 the interface was ok. Today I can't bring myself to play the game anymore due to the interface and to a lesser degree the high dencity of cities. But since I don't program I can't really complain. I just wanted to say that with a better interface you'd get a whole lot more players and perhaps programmers. Andreas