From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 27578 invoked by alias); 8 Dec 2003 03:55:09 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 27570 invoked from network); 8 Dec 2003 03:55:09 -0000 Received: from unknown (HELO sharp.noc24x7.com) (69.56.128.138) by sources.redhat.com with SMTP; 8 Dec 2003 03:55:09 -0000 Received: from [61.1.218.189] (helo=thenilgiris.com) by sharp.noc24x7.com with asmtp (Exim 4.24) id 1ATCUF-0000eY-Ff; Mon, 08 Dec 2003 09:25:08 +0530 Received: from localhost (localhost [[UNIX: localhost]]) by thenilgiris.com (8.11.2/8.11.2) id hB84KT606863; Mon, 8 Dec 2003 09:50:29 +0530 Content-Type: text/plain; charset="iso-8859-1" From: Kenneth Gonsalves To: Skeezics Boondoggle , xconq7@sources.redhat.com Subject: Re: fighters fighting without ammo Date: Mon, 08 Dec 2003 08:19:00 -0000 References: In-Reply-To: MIME-Version: 1.0 Message-Id: <0312080950290F.16811@thenilgiris.com> Content-Transfer-Encoding: 8bit X-AntiAbuse: This header was added to track abuse, please include it with any abuse report X-AntiAbuse: Primary Hostname - sharp.noc24x7.com X-AntiAbuse: Original Domain - sources.redhat.com X-AntiAbuse: Originator/Caller UID/GID - [47 12] / [47 12] X-AntiAbuse: Sender Address Domain - thenilgiris.com X-SW-Source: 2003/txt/msg00999.txt.bz2 On Sunday 07 December 2003 22:24, Skeezics Boondoggle wrote: > I'm looking forward to some of the AI improvements, but y'know, most times > I like to just take a break and "go conquer the world" so it's kind of > relaxing to just swarm over the map and blast everything to bits. :-) > > But improving the AI's ability to use a more balanced approach to air, sea > and land power would probably improve its chances quite a bit. It tends > to go nuts and build lots of one thing, then build lots of the next thing, > rarely seems to put up air patrols, never has destroyer screens to defend > coastal cities, and too often sends out waves of transports completely > undefended, where they're almost always picked up (first by fighters, then > by destroyers, as bombers are brought in to blow them away) way before > they reach landfall. And losing full transports is expensive, obviously. > > I guess if the AIs start to get smarter I'll have to work a little harder. try the modern game - more evenly matched -- regards kg http://www.ootygolfclub.org