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* Bugs in Bellum Aeternum
@ 2003-09-22  5:51 Lincoln Peters
  2003-09-23 15:05 ` Eric McDonald
  0 siblings, 1 reply; 13+ messages in thread
From: Lincoln Peters @ 2003-09-22  5:51 UTC (permalink / raw)
  To: Xconq list

A few bugs I found in Bellum Aeternum:

1. If a unit that is restricted to clear terrain (e.g. armor, engineers)
tries to move from a road on such a restricted area area into another
unit (e.g. sea transport in neighboring coastal waters), it vanishes! 
Perhaps you should should use vanishes-on more carefully (i.e. don't .

2. It is currently allowed for units that cannot cross forests,
mountains, or swamps without a road to get off the roads while in such
terrain.  This can have the result that a unit gets stuck in a cell from
which it cannot escape (e.g. a plain cell surrounded on all sides by
mountain and forest).  Perhaps you should use mp-to-leave-terrain to
prevent this (it might also fix bug #1).

And a few problems that might not be bugs:

3. I think you should set the capacity of towns to something greater
than 2.  Currently, if a town has one unit as a garrison and one under
construction, it is impossible for any other units (except aircraft) to
pass through!

^ permalink raw reply	[flat|nested] 13+ messages in thread

end of thread, other threads:[~2003-10-01 15:45 UTC | newest]

Thread overview: 13+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2003-09-22  5:51 Bugs in Bellum Aeternum Lincoln Peters
2003-09-23 15:05 ` Eric McDonald
2003-09-23 20:17   ` Lincoln Peters
2003-09-23 21:11     ` Eric McDonald
2003-09-25  1:34       ` Hans Ronne
2003-09-25  2:31       ` Lincoln Peters
2003-09-25  4:53         ` Eric McDonald
2003-09-27  2:38           ` Lincoln Peters
2003-09-27 13:08             ` Eric McDonald
2003-09-29  1:07               ` Lincoln Peters
2003-10-01  3:54                 ` Eric McDonald
2003-10-01 15:45                   ` Lincoln Peters
2003-10-01 23:01                     ` Eric McDonald

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