From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 10292 invoked by alias); 18 Nov 2003 02:14:19 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 10283 invoked from network); 18 Nov 2003 02:14:18 -0000 Received: from unknown (HELO smtp804.mail.sc5.yahoo.com) (66.163.168.183) by sources.redhat.com with SMTP; 18 Nov 2003 02:14:18 -0000 Received: from adsl-64-175-251-31.dsl.sntc01.pacbell.net (HELO odysseus.peterslan) (sampln@sbcglobal.net@64.175.251.31 with plain) by smtp-sbc-v1.mail.vip.sc5.yahoo.com with SMTP; 18 Nov 2003 01:57:41 -0000 Subject: Re: Marketing Xconq? From: Lincoln Peters To: Eric McDonald Cc: Xconq list In-Reply-To: References: Content-Type: text/plain Message-Id: <1069120644.29637.83838.camel@odysseus.peterslan> Mime-Version: 1.0 Date: Tue, 18 Nov 2003 02:34:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2003/txt/msg00738.txt.bz2 On Mon, 2003-11-17 at 17:13, Eric McDonald wrote: > Hello Eric, > > On Mon, 17 Nov 2003, Dr Eric Edward Moore wrote: > > > Eric McDonald writes: > > > > > Similarly, I think Xconq could benefit from a reinforcements > > > model, where forces simply appear at certain turns. > > > > Like the "appear" unit property? It's used in gettysburg.g > > Similar, but "appear" is a unit property, and not a unit-type > property. When I wrote the above remark, I wasn't really thinking > in terms of pre-built scenarios, but something more general, as an > alternative (or complement) to creation/building. But, yes, I will > concede that a reinforcements model does exist in the sense > that you mention. It sounds like you're talking about random units being created at random places on the map for random sides, although none of those are likely meant to be 100% random (e.g. it would be ridiculous for a nuclear bomb, owned by your opponent, to randomly appear next to *your* capital city!). I recall thinking that something like that might be interesting in bolodd.g: Every so often, an independent unit (perhaps goblins at low levels, with more powerful stuff as the game progresses) appears out of nowhere (but preferably in an area that nobody can see) and wreaks havoc with any non-independent units it can find. Of course, I don't expect anything like that to become possible until well after 7.5.