From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 14322 invoked by alias); 6 Dec 2003 04:55:06 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 14315 invoked from network); 6 Dec 2003 04:55:06 -0000 Received: from unknown (HELO smtp802.mail.ukl.yahoo.com) (217.12.12.139) by sources.redhat.com with SMTP; 6 Dec 2003 04:55:06 -0000 Received: from adsl-64-175-248-254.dsl.sntc01.pacbell.net (HELO 6-allhosts) (sampln@sbcglobal.net@64.175.248.254 with plain) by smtp1.bt.mail.vip.ukl.yahoo.com with SMTP; 6 Dec 2003 04:55:04 -0000 Subject: Material extraction no longer works? From: Lincoln Peters To: Xconq list Content-Type: text/plain Message-Id: <1070686611.21645.58.camel@odysseus> Mime-Version: 1.0 Date: Sat, 06 Dec 2003 13:35:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2003/txt/msg00976.txt.bz2 I was just working on a new module (actually a test module), and noticed that the code for extracting materials from independent units no longer seems to work. In ancient-days.g, for example, if I select a villager, then click on an adjacent unit that produces some material (e.g. a berry bush), nothing happens. Until recently, the selected unit would extract whatever materials it could from the unit I clicked on, then would unload them at the nearest supply point (in ancient-days.g, a village). bolodd2.g also uses the extraction code, but only when the centipede (a level 5 unit) collects scrap metal from wrecks. Since that game tends to run a while before reaching that level, I have not yet been able to see if it still works there. Could this have something to do with the recent changes to the supply code? Lincoln Peters