From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 9015 invoked by alias); 7 Dec 2003 08:46:39 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 9008 invoked from network); 7 Dec 2003 08:46:38 -0000 Received: from unknown (HELO smtp804.mail.sc5.yahoo.com) (66.163.168.183) by sources.redhat.com with SMTP; 7 Dec 2003 08:46:38 -0000 Received: from adsl-64-175-248-254.dsl.sntc01.pacbell.net (HELO 6-allhosts) (sampln@sbcglobal.net@64.175.248.254 with plain) by smtp-sbc-v1.mail.vip.sc5.yahoo.com with SMTP; 7 Dec 2003 08:46:37 -0000 Subject: Re: fighters fighting without ammo From: Lincoln Peters To: Kenneth Gonsalves Cc: Xconq list In-Reply-To: <0312071425140B.16811@thenilgiris.com> References: <0312071425140B.16811@thenilgiris.com> Content-Type: text/plain Message-Id: <1070786913.22168.2922.camel@odysseus> Mime-Version: 1.0 Date: Sun, 07 Dec 2003 16:54:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2003/txt/msg00988.txt.bz2 On Sun, 2003-12-07 at 00:55, Kenneth Gonsalves wrote: > hi, > i play the modern game regularly. using fighters is becoming a pia. If a > fighter with ammo 2 attacks a cell with about 15 occupants, it fires 15 times > even though the ammo is exhausted after the first two shots. can you do > something about this? It sounds like modern.g defines consumption-per-attack (which causes units to consume ammo when they attack) but not material-to-attack (which prevents units from no ammo from attacking at all). It shouldn't be difficult to fix (both tables will probably have the exact same entries). I seem to recall that there has been discussion about modifying that part of the Xconq code so that material-to-attack is not required in this case (it was originally meant to implement materials needed but not consumed during attacks, such as guns), but I don't think that anything came out of it. Lincoln Peters