From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 14513 invoked by alias); 8 Dec 2003 03:26:21 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 14506 invoked from network); 8 Dec 2003 03:26:21 -0000 Received: from unknown (HELO smtp800.mail.sc5.yahoo.com) (66.163.168.179) by sources.redhat.com with SMTP; 8 Dec 2003 03:26:21 -0000 Received: from adsl-64-175-248-254.dsl.sntc01.pacbell.net (HELO 6-allhosts) (sampln@sbcglobal.net@64.175.248.254 with plain) by smtp-sbc-v1.mail.vip.sc5.yahoo.com with SMTP; 8 Dec 2003 03:26:19 -0000 Subject: Cannot do anything in water From: Lincoln Peters To: Xconq list Content-Type: text/plain Message-Id: <1070854101.22214.7955.camel@odysseus> Mime-Version: 1.0 Date: Mon, 08 Dec 2003 07:16:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2003/txt/msg00998.txt.bz2 I was trying to work on my new game module, and now I've found that, if I try to make a unit move into a water cell (and it can enter water cells), it expends 1 ACP but does not go anywhere! I also found that, if a unit can create and build other units at range >0, and tries to create a unit on water, the newly-created unit instead appears at a seemingly-random land cell within create-range! My new module uses the stdterr.g module for terrain, although I don't see anything in my file or stdterr.g that would cause such behavior. Could it be a bug in the new pathfinding algorithm? Lincoln Peters