From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 20125 invoked by alias); 13 Dec 2003 05:55:31 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 20118 invoked from network); 13 Dec 2003 05:55:30 -0000 Received: from unknown (HELO smtp804.mail.sc5.yahoo.com) (66.163.168.183) by sources.redhat.com with SMTP; 13 Dec 2003 05:55:30 -0000 Received: from unknown (HELO 6-allhosts) (sampln@sbcglobal.net@64.175.248.254 with plain) by smtp804.mail.sc5.yahoo.com with SMTP; 13 Dec 2003 05:55:29 -0000 Subject: Re: Game Module Line Delimiters From: Lincoln Peters To: Eric McDonald Cc: Xconq list In-Reply-To: References: Content-Type: text/plain Message-Id: <1071295051.3143.269.camel@odysseus> Mime-Version: 1.0 Date: Sat, 13 Dec 2003 10:47:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2003/txt/msg01020.txt.bz2 On Fri, 2003-12-12 at 21:11, Eric McDonald wrote: > Hi, > > We should perhaps standardize on a style of line delimiter for > game modules and IMF files. Three of them have Mac (CR) > delimiters, and the rest are Unix (LF) delimiters: > > colonizer.g: ASCII English text, with CR line terminators > pg.imf: ASCII text, with CR line terminators > space-civ.g: ASCII English text, with very long lines, with > CR line terminators I find it odd that colonizer.g and space-civ.g would have Mac (CR) delimeters, since I wrote both of them on the same Linux box. > > I would suggest the LF delimiters since that is what the bulk of > the files already have, and it also makes grepping easier (a > "line" containing a matching pattern won't end up being the > entire file). That makes sense to me, unless anyone thinks that Xconq modules need to be readable in Windows Notepad. -- Lincoln Peters