From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32529 invoked by alias); 29 May 2004 01:20:07 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32510 invoked from network); 29 May 2004 01:20:07 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by sourceware.org with SMTP; 29 May 2004 01:20:07 -0000 Received: from [67.172.156.222] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc12) with SMTP id <20040529012005014007semge>; Sat, 29 May 2004 01:20:06 +0000 Subject: Re: does the tutorial lie? From: Eric McDonald To: Stan Shebs Cc: mskala@ansuz.sooke.bc.ca, Tom Schaub , xconq7@sources.redhat.com In-Reply-To: <40B7764B.6050900@apple.com> References: <1085709882.1485.553.camel@localhost.localdomain> <40B7764B.6050900@apple.com> Content-Type: text/plain Message-Id: <1085793463.4061.4.camel@localhost.localdomain> Mime-Version: 1.0 Date: Sat, 29 May 2004 01:20:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00438.txt.bz2 Hi Stan, On Fri, 2004-05-28 at 11:26, Stan Shebs wrote: > My secret plot has been uncovered! People are supposed to get > discouraged and go play "Halo". Long arm of MS and all that... :-) The perfect guise: an undercover agent of Mordorsoft working as an open source developer at Apple. > The tutorial has a bit of a problem in that it doesn't consist of a > single game module that could be in the library and getting tested. > Perhaps a series of "checkpoints" of partial tutorial games for which > testing could be automated? This sounds like a good idea regardless of whether the testing could be automated. Eric