From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16611 invoked by alias); 4 Jun 2004 23:12:05 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16604 invoked from network); 4 Jun 2004 23:12:04 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by sourceware.org with SMTP; 4 Jun 2004 23:12:04 -0000 Received: from [67.172.156.222] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc13) with SMTP id <2004060423120301500mkfb8e>; Fri, 4 Jun 2004 23:12:04 +0000 Subject: Re: Consumption-per-fire? From: Eric McDonald To: Hans Ronne Cc: Elijah Meeks , xconq7@sources.redhat.com In-Reply-To: References: Content-Type: text/plain Message-Id: <1086390554.1485.13.camel@localhost.localdomain> Mime-Version: 1.0 Date: Fri, 04 Jun 2004 23:12:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00467.txt.bz2 On Fri, 2004-06-04 at 16:48, Hans Ronne wrote: > You also need to tell the game what units can be hit by "test" ammo: > > (table hit-by > (u* test true) > ) > > This table defaults to false. True. But, for the record, it is not actually a boolean table. It is a table of multipliers (implemented per a discussion we had last year), where 0 means that a particular type of ammo is not used against a particular type of unit, and multipliers >0 are multiplied against the 'consumption-per-fire' (or 'consumption-per-attack', if 'consumption-per-fire' is negative). And, this is all stated in the documentation.... Eric P.S. This seems to be one of the ways in which firing differs from a ranged attack.