From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Hans Ronne <hronne@comhem.se>
Cc: xconq7@sources.redhat.com
Subject: Re: Consumption-per-fire?
Date: Sun, 06 Jun 2004 06:32:00 -0000 [thread overview]
Message-ID: <1086503387.1485.182.camel@localhost.localdomain> (raw)
In-Reply-To: <l03130300bce7cbb7a162@[212.181.162.155]>
On Sat, 2004-06-05 at 13:27, Hans Ronne wrote:
> I was thinking of portals. No decent space game should be without
> wormholes. And portals would also come handy if somebody decided to write a
> Diablo II module for Xconq :-).
Definitely.
> >(What would be even cooler, but certainly a radical change/feature,
> >would be the ability to travel between maps. That would make
> >quasi-recreations of games such as "Bard's Tale" possible.)
>
> Yes. I think this was discussed on the list last year. Somebody wanted to
> write a multi-level D&D type game to Xconq. I suggested walled of sections
> within one big map, with yet to be implemented portals as the only
> connections between them.
I had thought of that as well. However, if someone implemented a game
like that, we would probably have undesirable side effects related to
vision (unless altitude correctly blocks it), acquired knowledge of unit
whereabouts as a result of capture or spying, etc....
> >To me, the question is: is it even worth pretending that the guns can
> >counterattack? They are essentially useless once the British are among
> >them. The guns had their juicy chance when they were mowing down the
> >charging brigade.... Once they are reached, I think the contest is
> >essentially over, and it is time to bring Florence Nightingale to the
> >scene.
>
> True. But the xconq attack code does permit counterattacks, though only of
> the melee type. That was the point I was trying to make.
(table counterattack
(brigade guns 0%)
)
Eric
next prev parent reply other threads:[~2004-06-06 6:32 UTC|newest]
Thread overview: 35+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-05-30 2:52 build doctrine question/bug? Tom Schaub
2004-05-30 3:28 ` Eric McDonald
2004-06-02 20:30 ` Consumption-per-fire? Elijah Meeks
2004-06-04 21:44 ` Consumption-per-fire? Hans Ronne
2004-06-04 22:15 ` Consumption-per-fire? Elijah Meeks
2004-06-04 22:50 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:04 ` Consumption-per-fire? Elijah Meeks
2004-06-04 23:19 ` Consumption-per-fire? Eric McDonald
2004-06-05 3:37 ` Consumption-per-fire? Elijah Meeks
2004-06-05 4:22 ` Consumption-per-fire? Eric McDonald
2004-06-05 8:11 ` Consumption-per-fire? Hans Ronne
2004-06-05 8:22 ` Consumption-per-fire? Hans Ronne
2004-06-05 13:10 ` Consumption-per-fire? Eric McDonald
2004-06-05 15:03 ` Consumption-per-fire? Hans Ronne
2004-06-05 15:57 ` Consumption-per-fire? Elijah Meeks
2004-06-05 17:05 ` Consumption-per-fire? Hans Ronne
2004-06-05 18:37 ` Overrun actions (was: Consumption-per-fire?) Hans Ronne
2004-06-05 22:30 ` Elijah Meeks
2004-06-05 22:54 ` Jim Kingdon
2004-06-06 0:31 ` Hans Ronne
2004-06-06 0:59 ` Elijah Meeks
2004-06-06 2:21 ` Hans Ronne
2004-06-06 6:17 ` Eric McDonald
2004-06-06 7:39 ` Hans Ronne
2004-06-06 13:33 ` Eric McDonald
2004-06-05 17:15 ` Consumption-per-fire? Eric McDonald
2004-06-05 19:30 ` Consumption-per-fire? Hans Ronne
2004-06-06 6:32 ` Eric McDonald [this message]
2004-06-06 4:34 ` Consumption-per-fire? mskala
2004-06-06 6:52 ` Consumption-per-fire? Eric McDonald
2004-06-06 7:13 ` Consumption-per-fire? Lincoln Peters
2004-06-05 7:05 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:12 ` Consumption-per-fire? Eric McDonald
2004-06-04 22:22 ` build doctrine question/bug? Hans Ronne
2004-06-05 17:08 ` Hans Ronne
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