From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21037 invoked by alias); 6 Jun 2004 06:32:43 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21029 invoked from network); 6 Jun 2004 06:32:43 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by sourceware.org with SMTP; 6 Jun 2004 06:32:43 -0000 Received: from [67.172.156.222] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (sccrmhc11) with SMTP id <20040606063242011001acgte>; Sun, 6 Jun 2004 06:32:43 +0000 Subject: Re: Consumption-per-fire? From: Eric McDonald To: Hans Ronne Cc: xconq7@sources.redhat.com In-Reply-To: References: <20040605033742.12312.qmail@web13123.mail.yahoo.com> <20040605033742.12312.qmail@web13123.mail.yahoo.com> Content-Type: text/plain Message-Id: <1086503387.1485.182.camel@localhost.localdomain> Mime-Version: 1.0 Date: Sun, 06 Jun 2004 06:32:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00491.txt.bz2 On Sat, 2004-06-05 at 13:27, Hans Ronne wrote: > I was thinking of portals. No decent space game should be without > wormholes. And portals would also come handy if somebody decided to write a > Diablo II module for Xconq :-). Definitely. > >(What would be even cooler, but certainly a radical change/feature, > >would be the ability to travel between maps. That would make > >quasi-recreations of games such as "Bard's Tale" possible.) > > Yes. I think this was discussed on the list last year. Somebody wanted to > write a multi-level D&D type game to Xconq. I suggested walled of sections > within one big map, with yet to be implemented portals as the only > connections between them. I had thought of that as well. However, if someone implemented a game like that, we would probably have undesirable side effects related to vision (unless altitude correctly blocks it), acquired knowledge of unit whereabouts as a result of capture or spying, etc.... > >To me, the question is: is it even worth pretending that the guns can > >counterattack? They are essentially useless once the British are among > >them. The guns had their juicy chance when they were mowing down the > >charging brigade.... Once they are reached, I think the contest is > >essentially over, and it is time to bring Florence Nightingale to the > >scene. > > True. But the xconq attack code does permit counterattacks, though only of > the melee type. That was the point I was trying to make. (table counterattack (brigade guns 0%) ) Eric