From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12011 invoked by alias); 6 Jun 2004 07:13:34 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11999 invoked from network); 6 Jun 2004 07:13:33 -0000 Received: from unknown (HELO smtp814.mail.sc5.yahoo.com) (66.163.170.84) by sourceware.org with SMTP; 6 Jun 2004 07:13:33 -0000 Received: from unknown (HELO new-host.linksys) (sampln@sbcglobal.net@67.123.173.42 with plain) by smtp814.mail.sc5.yahoo.com with SMTP; 6 Jun 2004 07:13:33 -0000 Subject: Re: Consumption-per-fire? From: Lincoln Peters To: mskala@ansuz.sooke.bc.ca Cc: Eric McDonald , Xconq list In-Reply-To: References: Content-Type: text/plain Message-Id: <1086506011.5189.4262.camel@odysseus> Mime-Version: 1.0 Date: Sun, 06 Jun 2004 07:13:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00494.txt.bz2 On Sat, 2004-06-05 at 21:35, mskala@ansuz.sooke.bc.ca wrote: > On teleportation: one cool way to teleport is to construct a new instance > of yourself at a distance, and then be consumed by the hp-to-garrison > requirement of creating the new unit. I haven't tried that, but I think > it'd work. It probably wouldn't work as well as it sounds, since the "teleporting" unit would re-appear with full ACP, full hitpoints, and its normal starting materials (by default 0). Except in really simple games, it would probably cause all sorts of crazy side-effects. --- Lincoln Peters What UNIVERSE is this, please??