From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 18366 invoked by alias); 9 Jul 2004 19:50:26 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 18359 invoked from network); 9 Jul 2004 19:50:25 -0000 Received: from unknown (HELO smtp814.mail.sc5.yahoo.com) (66.163.170.84) by sourceware.org with SMTP; 9 Jul 2004 19:50:25 -0000 Received: from unknown (HELO ?192.168.1.103?) (sampln@sbcglobal.net@67.121.170.246 with plain) by smtp814.mail.sc5.yahoo.com with SMTP; 9 Jul 2004 19:50:24 -0000 Subject: Re: Exploratory Transports From: Lincoln Peters To: Elijah Meeks Cc: Xconq list In-Reply-To: <20040709180948.79403.qmail@web13125.mail.yahoo.com> References: <20040709180948.79403.qmail@web13125.mail.yahoo.com> Content-Type: text/plain Message-Id: <1089402625.6574.384.camel@localhost> Mime-Version: 1.0 Date: Fri, 09 Jul 2004 20:30:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00693.txt.bz2 On Fri, 2004-07-09 at 11:09, Elijah Meeks wrote: > I'm seeing transports take on units and then go into > exploratory mode in Korea-2006. I don't understand > it, there's just two hexes of sea in some cases and > instead of landing reinforcements, they just swim > around in the Sea of Japan until they run out of > ACPs--turn after turn. Any suggestions? I am aware that the function that determines how useful a unit is for exploration (which I re-wrote a while ago) bases its decision on a unit's ACP per turn, fuel requirements (if any), and how much of the map it can explore (water cells in the case of ships). So unless you've enabled see-all (in which case exploration is totally unnecessary), units with huge fuel capacities should be favored as exploratory units (prior to the re-write the AI considered short-range, high-speed fighters to be the best exploratory units in the standard game). As for your transports attacking enemy ships and then changing to an exploratory plan, I have no idea. It must be a bug in some other part of the AI code (not to mention that the AI doesn't understand transports at all). Although a possible fix *might* be for exploring_worth to always return 0 if see-all is enabled. --- Lincoln Peters A vacuum is a hell of a lot better than some of the stuff that nature replaces it with. -- Tennessee Williams