From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 6540 invoked by alias); 26 Aug 2004 22:08:41 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 6508 invoked from network); 26 Aug 2004 22:08:37 -0000 Received: from unknown (HELO smtp810.mail.sc5.yahoo.com) (66.163.170.80) by sourceware.org with SMTP; 26 Aug 2004 22:08:37 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@64.175.249.131 with plain) by smtp810.mail.sc5.yahoo.com with SMTP; 26 Aug 2004 22:08:36 -0000 Subject: Re: CXP??? From: Lincoln Peters To: Elijah Meeks Cc: Xconq list In-Reply-To: <20040826191225.10275.qmail@web13126.mail.yahoo.com> References: <20040826191225.10275.qmail@web13126.mail.yahoo.com> Content-Type: text/plain Message-Id: <1093558240.8185.8596.camel@localhost> Mime-Version: 1.0 Date: Fri, 27 Aug 2004 01:50:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01037.txt.bz2 On Thu, 2004-08-26 at 12:12, Elijah Meeks wrote: > Okay, so you don't get cxp from ranged attacks, unless > the ranged attack is performed against a unit in the > hex adjacent? And you only get cxp if the attack > misses?? I finally took a good look at cxp, after > assuming that I wasn't paying attention before, but > now that I have, it looks screwy. Does anyone have > any firm rules on how cxp works and whether or not > it's supposed to work like this? It seems haphazard. The behavior you describe certainly sounds wrong to me. Since so few games use CXP, I'm not surprised that there are undicovered bugs in the code. --- Lincoln Peters Tell me what to think!!!