From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17762 invoked by alias); 5 Sep 2004 16:54:40 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 17752 invoked from network); 5 Sep 2004 16:54:39 -0000 Received: from unknown (HELO smtp809.mail.sc5.yahoo.com) (66.163.168.188) by sourceware.org with SMTP; 5 Sep 2004 16:54:39 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@67.123.174.46 with plain) by smtp809.mail.sc5.yahoo.com with SMTP; 5 Sep 2004 16:54:38 -0000 Subject: Re: Feature Request: Advance Prohibits Advance From: Lincoln Peters To: Elijah Meeks Cc: Xconq list In-Reply-To: <20040905014819.70407.qmail@web13121.mail.yahoo.com> References: <20040905014819.70407.qmail@web13121.mail.yahoo.com> Content-Type: text/plain Message-Id: <1094403393.4338.17626.camel@localhost> Mime-Version: 1.0 Date: Sun, 05 Sep 2004 16:55:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01111.txt.bz2 On Sat, 2004-09-04 at 18:48, Elijah Meeks wrote: > As it stands, there's no way to simulate different > tech paths. I'd like to have a way to shut off > advances if certain advances are researched, so that > sides can choose different directions to take. For > example, if we have two spacefaring societies, we can > have two techs, one being Ground War Focus and the > other Stellar War Focus. The side that pics Ground > War Focus spends less on developing AT-ATs and > Battlemechs and more for its Cordships and A-Wing > Starfighters while the other side has to pay extra to > develop its hovertanks but manages to design > galaxy-class starships and battlestars at a faster > rate. You could probably get the same effect (or at least a very similar one) by making research dependent on multiple materials, which are in turn dependent on specific "gateway" advances. Suppose that you want to create a game based on the (admittedly very weird) movie "Wizards" by Ralph Bashki. Your big choice for research is whether to focus on technological marvels (tanks, stealth bombers, etc.) or magical marvels (magic weapons, scrying devices, etc.). You could handle this by using three materials: base-ideas, tech-ideas, and arcane-ideas. All advances require base-ideas, which therefore would be fairly common. Technological advances require a significant number of tech-ideas in addition to base-ideas, and the "Tech focus" advance would double (or more) the production of tech-ideas. Similarly, magical advances require a significant number of arcane-ideas in addition to base-ideas, and the "Arcane focus" advance would double (or more) the production of arcane-ideas. Basically, "Tech focus" and "Arcane focus" would use the advance-multiplies-production table to increase the production of tech-ideas and arcane-ideas, respectively. You could even make "Tech focus" reduce production of arcane-ideas, or make "Arcane Focus" reduce production of tech-ideas, by setting an advance-multiplies-production value less than 1. This would make it possible for a side to focus on one line of advances or another, or to generalize and gain both at a slower rate. It would also allow a side to focus on one line while picking up an occasional advance on the other line of research (thus allowing, for example, a wizard to quickly end a battle with another wizard by pulling out a handgun and shooting him). --- Lincoln Peters A soft answer turneth away wrath; but grievous words stir up anger. -- Proverbs 15:1