From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 8838 invoked by alias); 9 Sep 2004 13:39:51 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 8818 invoked from network); 9 Sep 2004 13:39:49 -0000 Received: from unknown (HELO smtp813.mail.sc5.yahoo.com) (66.163.170.83) by sourceware.org with SMTP; 9 Sep 2004 13:39:49 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@67.121.168.201 with plain) by smtp813.mail.sc5.yahoo.com with SMTP; 9 Sep 2004 13:39:49 -0000 Subject: Re: First stable version of improved ai_plan_research From: Lincoln Peters To: Andreas Bringedal Cc: Xconq list In-Reply-To: <00cf01c4963e$e0a428d0$dbf74382@Rufus> References: <1094671955.4338.71459.camel@localhost> <00cf01c4963e$e0a428d0$dbf74382@Rufus> Content-Type: text/plain Message-Id: <1094737309.4338.89197.camel@localhost> Mime-Version: 1.0 Date: Thu, 09 Sep 2004 16:39:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01146.txt.bz2 On Wed, 2004-09-08 at 23:17, Andreas Bringedal wrote: > > 1. Decide what kinds of units it wants, then choose the proper sequence > > of advances to gain access to them. > > Doesn't the one that create the tech three place an AI-value of the techs that is of most use for AIs? So far, all it does not is weigh the value of an advance by the number of new units it could build if it achieved the advance in question. In the case of tech points (as per postmodern.g), the game (and the AI) uses an entirely different mechanism. You pick a unit to build, and if you don't have the technology to do so (not the same as advances), the unit researches it prior to building the unit. Unless the game designer specified otherwise in the "tech-crossover" table, these tech points are specific to each unit type. --- Lincoln Peters BOFH excuse #18: excess surge protection