From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32460 invoked by alias); 15 Sep 2004 20:21:33 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32450 invoked from network); 15 Sep 2004 20:21:30 -0000 Received: from unknown (HELO smtp813.mail.sc5.yahoo.com) (66.163.170.83) by sourceware.org with SMTP; 15 Sep 2004 20:21:30 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@67.121.168.201 with plain) by smtp813.mail.sc5.yahoo.com with SMTP; 15 Sep 2004 20:20:33 -0000 Subject: Re: Morale and opinions From: Lincoln Peters To: Eric McDonald Cc: Xconq list In-Reply-To: <4147B476.1060804@phy.cmich.edu> References: <20040914011617.3398.qmail@web13126.mail.yahoo.com> <4147B476.1060804@phy.cmich.edu> Content-Type: text/plain Message-Id: <1095279764.15989.1813.camel@localhost> Mime-Version: 1.0 Date: Sat, 18 Sep 2004 03:19:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01172.txt.bz2 On Tue, 2004-09-14 at 20:18, Eric McDonald wrote: > > *Well, there's a certain visceral pleasure in cutting > > down farmers > > Hay, farmers are productive members of society (at least when they're > not hanging out in arenas). Leave 'em alone. I had been thinking that, if the material extraction code (still) works, I might implement farmer units in knights.g to collect food from terrain that's out of a city's reach. Maybe also something similar with miner units to extract ores, and possibly mystic units to extract ideas (kind of weird, but it works). If you don't take a visceral pleasure in cutting down farmers, you might take some pleasure in cutting them down for the logistical consequences to your opponent. And if the AI were to decide to launch a horde of pitchfork-wielding farmers to attack a pit fiend...you get the idea. --- Lincoln Peters Never volunteer for anything. -- Lackland