From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24862 invoked by alias); 28 Sep 2004 04:26:51 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24854 invoked from network); 28 Sep 2004 04:26:50 -0000 Received: from unknown (HELO smtp800.mail.sc5.yahoo.com) (66.163.168.179) by sourceware.org with SMTP; 28 Sep 2004 04:26:50 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@64.175.251.169 with plain) by smtp800.mail.sc5.yahoo.com with SMTP; 28 Sep 2004 04:26:48 -0000 Subject: Transports that affect protection? From: Lincoln Peters To: Xconq list Content-Type: text/plain Message-Id: <1096345756.4050.437.camel@localhost> Mime-Version: 1.0 Date: Tue, 28 Sep 2004 05:34:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01265.txt.bz2 Suppose that, in knightmare.g, an army of knights is attacking a walled city. The wall usually provides 1000% protection against normal attacks (they can only attack the wall), so the army is going to have one heck of a time taking the city. On the other hand, if a siege tower moves adjacent to the city, any knights within the tower should be able to attack the city and ignore the wall. The same is true for knights who attack from flying vehicles or from the backs of flying monsters. I know that Eric added a lot of new protection features to Xconq recently, but has anyone ever considered how one's transport might affect how one's attacks are affected by a defender's various protections? --- Lincoln Peters When the wind is great, bow before it; when the wind is heavy, yield to it.