* Bug: Incomplete units escaping from captured transports
@ 2004-09-30 0:40 Lincoln Peters
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From: Lincoln Peters @ 2004-09-30 0:40 UTC (permalink / raw)
To: Xconq list
I've discovered that, in knightmare.g, when I capture various kinds of
monster lairs, if an incomplete (under construction) unit exists within
the lair, it has just as much of a chance to escape the captured lair as
a completed unit of the same type. Furthermore, when I try to destroy
the incomplete unit, it is able to counterattack normally!
---
Lincoln Peters
<sampln@sbcglobal.net>
Be consistent.
-- Larry Wall in the perl man page
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2004-09-30 0:40 Bug: Incomplete units escaping from captured transports Lincoln Peters
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