From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 28240 invoked by alias); 30 Sep 2004 23:49:41 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 28223 invoked from network); 30 Sep 2004 23:49:39 -0000 Received: from unknown (HELO smtp811.mail.sc5.yahoo.com) (66.163.170.81) by sourceware.org with SMTP; 30 Sep 2004 23:49:39 -0000 Received: from unknown (HELO ?192.168.1.101?) (sampln@sbcglobal.net@64.175.251.169 with plain) by smtp811.mail.sc5.yahoo.com with SMTP; 30 Sep 2004 23:49:39 -0000 Subject: Map-related deja-vu From: Lincoln Peters To: Xconq list Content-Type: text/plain Message-Id: <1096588332.4050.15389.camel@localhost> Mime-Version: 1.0 Date: Fri, 01 Oct 2004 00:19:00 -0000 Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01295.txt.bz2 I just had the weirdest thing happen when I was testing knightmare.g. Although the module is set up to produce a new random map every time I load it, the last time I ran it, it produced a map that, as far as I can tell, is identical to a map it produced when I was testing a few days ago, down to the layout of independent units! Since the world-size is set to 240x120 (circumference 1440), I would think that the chance of getting the exact same map twice would be astronomically low. Has anyone else experienced this kind of behavior? Could it be a bug in Xconq? Is it more likely a bug in my computer's random-number generator? Or should I consider it to be a sign and buy a pair of lottery tickets? --- Lincoln Peters You have mail.